Trials in it's present form is utterly irredeemable. Somehow worse in every way than it already was, which is truly impressive. Not even for the reason I first assumed, being the capture zones! The capture zones are fine.
The spawns are beyond god-awful. Probably just a symptom of it being Burnout this week (again), but still a massive problem. This is Shipment in Destiny levels of instant death. Sightlines reaching from spawn to spawn. If you want to use this new gamemode, for the love of god curate the map playlist with it in mind. Don't just haphazardly throw spawns around.
And more egregiously... the "matchmaking". No trace of connection based, skill based, card based, not one f***ing [i]iota[/i] of sense whatsoever.
I just played a fresh card match where the enemy went flawless. Followed by another match against the [b]same people.[/b] Teammates using sunset weapons, actively throwing themselves off the cliff, pushing teammates out into enemy fire. Teammates bad enough that a literal empty player slot would be less of a detriment.
Just revert it. It was barely any good before, but this utter joke of a "revamp" will kill trials deader than it's ever been.
Experiment failed.
The biggest problem with trials is the population.
They should allow ppl to get adepts simply by completing a card, I thought this was what they were instigating but alas you had to already had to have gained that adept (by going flawless) which is beyond mist casuals.