Guns like spare rations, thorn, and waking vigil are examples of prior 150s that were converted to 140 rpm’s without having their stats adjusted. They all have high handling but lack in range. With the 140s today, they just don’t compete in pvp. I think they should be changed to have a +10 range and a -10 handling trade off so that guns like spare rations can be a more viable option.
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2 通の返信[quote]Guns like spare rations, thorn, and waking vigil are examples of prior 150s that were converted to 140 rpm’s without having their stats adjusted. They all have high handling but lack in range. With the 140s today, they just don’t compete in pvp. I think they should be changed to have a +10 range and a -10 handling trade off so that guns like spare rations can be a more viable option.[/quote] They already adjusted the stats on those guns.
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I’m more upset about the perk pool tbh giving it explosive payload, fragile focus, or keep away would have been nice. I’m not the biggest fan of opening shot because it only grants the range to 1 shot every 3 seconds.
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3 通の返信but those handcannons typically have higher handling, reload, and aim assist stats. its called a trade off, cant have every hc be the same
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2 通の返信This is a terrible take. If you want more range and less handling, use a different gun.
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2 通の返信The range multiplier for HCs is terrible. Handling is far better than Range, and on console, even Stability is better than Range. Finally, you should wait and see how the upcoming Zoom/Range changes play out before asking for something major like this.
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21 通の返信Thorn is another. A lot of people don't want it buffed but it's generally the worst exotic hc in pvp to the point I think more people are using Malfeasance in pvp over it and legendaries generally perform better and in pve there's 0 reason to use it as the only way it can be decent in pve is via an exotic yet said exotic also buffs a better weapon as well aka the Osteo.