Its very bad, when I just read what it did me and a bunch of people knew it was bad. How was this pitched and the team thought this to be a good Idea? My theory, didn't have much time to think on something cool or effective. Its done, there is no turning back now, only after a few years maybe. What a shame.
-
9 通の返信If they were to reduce the CD to be, say 6-7 seconds then I think it would be respected. It’s a good aspect for what it does. It allows a loop of “threadlings make tangles, tangles make threadlings” with a bunch of unravel baked in there. Is it spicy and new like the titan and hunter one? Not really. But it does its job fairly well. Also allows suspend on a threadings build for warlock which is nice. Side note. Cadmus Ridge Lance Cap also needs this reduced CD to be 3-4 seconds.
-
2 通の返信It needs a larger radius and a tangle cooldown nerf to make it useful at all in PvE. It’s decent in PvP though since threadling kills are pretty common if you build into them.
-
1 返信How it should’ve released: - tangles created by the warlock automatically transform into the wanderer and seek out the warlock, and then start to orbit the warlock similar to Threadling eggs - the wanderer will seek out the next target hit by the warlocks gunfire or arcane needle melee (can still be grappled) - the wanderer will explode on impact (no delayed explosion) and suspends targets within a larger radius and let out a war screech when it is about to impact - damaging suspended targets generates melee energy, kills grand an additional boost while letting out an unraveling burst - Threadling kills generate tangles and the cooldown is lowered by (x) seconds every time a Threadling kills another enemy - the wanderer can also head straight to an enemy instead of the warlock if the warlock is already damaging an enemy with an arcane needle or gunfire, it will only orbit if there are no current enemies available - effect from exotics and fragments relating to tangle usage can still be utilized in this way Actual summoner vibes with good passives that reward the player for continually using their summon as well as their effects. This also makes suspension spammable (with the right build) like the other two classes.
-
McGurqueにより編集済み: 5/29/2023 1:30:51 PMMy immediate thoughts are that it NEEDS 3 fragment slots. The 15 second cooldown on Tangles makes this harder to use (yes, the other 2 new aspects rely on Melee or Dodge cooldown but they seem overall better). You can already spam Suspend so I don't really get the 15 second Tangle cooldown. Maybe leave the cooldown for PvP but the Aspect could at least drop it to 5-10 seconds. I was trying to run a complicated build (Felwinter's Helm, high Strength, consume Shackle Grenade for Suspend) and it just could not perform in tougher content. I am sure with practice it would be "better", but for now it is not a good build. Maybe there is a good build for it but again, first impressions leave me leaning towards the originsl 2 Aspects. Edit: also, am I crazy or is the size of the Suspend burst from this smaller than other sources?
-
7 通の返信The aspect itself is actually very good but it has too many issues atm -15sec cd -you have to run over to the tangle -teamates can steal your tangle -small radius Overall I am having fun with it but I think they should change it to have a lower cd and make the tangles track towards you when you spawn em.
-
3 通の返信I like it way more then 3 threadling when i cast my rift but yes i think it need to be buff.
-
2 通の返信I gave it a try. It’s ok, but I will likely stick with the original two. They just work better. Although it’s not hard to run in and pick up tangles, it’s just kind of boring.