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Destiny 2

Destiny 2 について話し合おう
Skullyにより編集済み: 5/19/2023 11:48:05 PM
7

Mobility

Mobility as a whole needs a change, as the fact that Hunters actually have to spec into it for their Class Ability is a disadvantage in and of itself for them, and it acts as an almost completely useless stat for both Titans and Warlocks. Resilience is the most mandatory stat in the game for all 3 Classes to have at 100, and that gives an extra bonus to Titan’s with their Barricades. Recovery is probably the second or third most mandatory stat in the game for all 3 Classes to have at 100, and that gives an extra bonus to a Warlock with their Wells. Mobility is the least mandatory stat in the game for Titans and Warlocks, but is pretty mandatory for Hunters if they wanna have good uptime on their Class Ability. Resilience and Recovery are directly tied to a player’s survivability in both PVE and PVP, while all Mobility does is: • Increase your walking speed (completely useless) • Increase your strafe speed (only useful in PVP) • Increase the height of only your regular jump (almost completely useless) Now, here’s a buff idea that would make Mobility useful to all 3 Classes, and even more useful to Hunters: • Increase both your walking and sprinting speed. • Increase your slide distance. • Increase the height and/or distance of your regular jump and movement ability. That way, if a player actually specs into Mobility, going to 100 Mobility would give all 3 Classes what is essentially St0mp-ee5. Imagine, Titans and Warlocks getting their own taste of St0mp-ee5. And at that point, St0mp-ee5 could basically just be deleted from the game. The only reason any Hunter even uses St0mp-ee5 is because Mobility just doesn’t do enough. And if Titans and Warlocks also got what is essentially St0mp-ee5, they wouldn’t be able to complain about Hunters getting a little extra jump height, sprint speed and slide distance. This change would also just add more movement to the game for all 3 Classes. EDIT: Class Abilities are by no means a part of this discussion, and this buff I’m talking about wouldn’t affect a Hunter’s dodge. The only way it would affect a Hunter’s dodge is less cooldown time, but that’s solely because Hunters would have more inventive to go for 60+ Mobility. This whole idea is basically something that would make Mobility equal to Resilience and Recovery in value and usefulness. Or, hell, even give all 3 of the Classes a focus. Titans naturally being more tanky than the two classes. Hunters naturally being faster than the other two classes. Warlocks naturally having more ability usage and acting as support, like a mage of sorts. Kinda puts the 3 classes into RPG roles.

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