“All titan nerfs are deserved” to “these nerfs are out of touch” real quick lol.
English
#destiny2
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1 返信I’m convinced people who “main” a class are not good at the game. Play all three. They are all fun.
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4 通の返信titans are extremely overpowered. Ophodian aspects just mimic what knockout can do for free with one of the most unbalanced subclasses in the game. titans cry over trip mines when they have the most op exotics in the game. While warlocks just got there only pvp exotic destroyed and stompees are a joke. Meanwhile One eyed mask Antaeus ward Dumarchers Synthoseps And more it’s flat out insulating.
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10 通の返信Yeah as Titan main since Day 1 D1 I'm just so use to Titan just being the worst class I don't say much when they get nerfed. Wild how Shoulder charge has been the same since 2014 D1 Vannilla and now it's broken...
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1 返信All the good PvP players I've come across - like the 2.0+ k/d people can play with the same consistently no matter the class, subclass, armor, or weapons. Nerf's or not, the people destroying us will continue to do so - and either we can complain about it, or we can be like Bear Grylls and: "Improvise, Adapt, Overcome, and 5 star accommodations or I won't do it"
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2 通の返信That’s kinda because titans have been broken since Season of the Plunder. Arc and Void have been wildly out of band. Hunters have some insane class setups that require no skill to use after a certain 3.0, but that didn’t get nerfed somehow. Warlocks are still the least played class and only needed a nerf to the one exotic that’s been dominating PvE, not a nerf to one of the viable 2 neutral game PvP exotics. Nerfing ophidians is a great way to get people to use Apotheosis Veil, right guys?
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6 通の返信Shoulder charge nerf is fine. It’s 15% and with high strength will be recharged in like 10 seconds or less and titans will still have the best movement in game. Besides, the no backup plan buff is gonna be spicy Starfire nerf was a bit much. Was expecting it to go to 10% or so. Mantle nerf is…… what? Ophidians change is fine they are still op I’m mixed about stompee change. Having a trade off is fine I’m just so tired of almost every single hunter exotic being tied to a dodge. I also just like exotics that buff neutral game without having to jump through some hoops or gimmick.
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1 返信I can't complain about my warlock nerfs. If that's all we got, then I'll take it. Ophedians will still be s-tier and now some other exotics could be spicy. Chromatic Fire on strand, tangling people in the explosion sounds SPICY
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3 通の返信Every nerf bungie does is way overdone except when it comes to hunters. Their nerfs barely count as a slap on the wrist.
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3 通の返信
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2 通の返信Nope Titans nerfs still deserved and they need more now that you mention it ….. 🤔
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11 通の返信They still are totally deserved. Stompees are just as much as a crutch to lazy Hunters as the Titan class is a crutch for the entire game. Change. My. Mind.
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1 返信That’s because generally speaking, the only thing either of them did better is starfire, titans have the best base abilities in the game for both modes. And the gap just got bigger.
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I think it's silly for it being blown so far out of proportion before the changes even dropped. Dodge already has so many passive buffs you can add to it--Solar trance and radiant, invis, some DR on Arc, melee recharge, etc. And that's all without mods. For an otherwise permanent uptime for all the benefits Stompeez give, it's hardly a nerf when all we (I say we, as I've mained Hunter since D1) have to do is be a tad more conscious of our dodge versus spamming it all over Crucible. It recharges quickly anyway. Besides, once the dodge is spent, it's not like we're left without anything to make up for it either (see at the top of this paragraph) so having it tied to a dodge charge sounds more than fair enough. Either way, Bungie will always nerf or rebalanced gear often outside of community favour, and we will go back to Wormhusk, Dragon's Shadow (don't touch it, Bungie, please), Omni-what have you. Although, I will say that I'd rather Bungie focus on re-working the Mobility stat altogether. Rename it to "Agility" for one since that's more accurate to the Hunter playstyle, and have it provide more incentive to actually build into. Have it tie into strafing, AE, whatever--something better than higher jumps and slightly faster movement speed that the other classes can easily surpass without even building into it. Standardise all class ability cooldowns then be done with it so there wouldn't be so much uproar whenever there's a bloody nerf or buff. As it stands, if it didn't ruin my current build, I'd rather take maxing Resil, Recov, or any of the bottom three stats over Mobility because their benefits are just so much better for general gameplay.
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Olórinにより編集済み: 5/11/2023 9:34:14 AMWarlock main, im fine with the nerfs to be honest. Starfire has been used for a very long time, would it be nice to have other things buffed instead of resorting to nerfs.. Yeah, sure but this is Bungie so nerfs are expected. PvE wise theres a lot more Exotics for us to use that are still very viable, for Dungeons/Raids i usually use Lunafaction or Aeon. For GM's or other weekly Master activities theres actually a lot of fun Exotics I use depending on the build/subclass (Subjective to my own opinion obviously): - Nezarec's Sin, - Osmiomancy, - Necrotic Grip, - Aeon Soul, - Mantle of Battle Harmony, - Rain of Fire, - Felwinters Lie, - And now i have an Arc CQC Build in mind for my Vesper of Radiance. I do wish we had more options for PvP but i feel that Warlocks are fine when it comes to our selection of PvE Exotics. So ultimately, Im fine with the nerfs on my Main but I personally cant say what's good or bad for Hunter/Titan since i dont play them enough. [b][i]Can't judge what I don't know. [/b][/i]
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3 通の返信Warlock main. I personally have no issue with any of the announced nerfs. It’s good to occasionally remind yourself that people on these forums don’t represent the average D2 player (and I include myself in that assessment). (΄◉◞౪◟◉`)
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1 返信
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Not me... I'm a Ninja 🥷 main, the only thing I don't like is the stompees "buff" and grasps don't make sense because Dragon's Shadow still exists. I'm going to break the game with the orb gloves though, you'll see 😉.