2.5%, that’s literally not an exotic anymore, that’s an armor mod. Lmfao
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#destiny2
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1 返信
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2 通の返信Classic Bungie taking it too far and instead of tuning something (that I do acknowledge is too strong right now) they nerf it into oblivion and then it’s irrelevant. They could have started with a slight nerf, maybe 5-10% instead, and gone from there if it needed more.
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22 通の返信(I am a warlock main) I like the nerf it was way to strong a 2.5 is like the strand grenade fragments so its fine and kill regen 20% and we still have 2 grenade so its still à good exotic
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1 返信I find it absolutely hilarious that players complained about a PVE starfire build doing to much damage.
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6 通の返信Lol, it's going to be funny seeing people struggle without a crutch that should've been nerfed ages ago. Making get good with the game instead of feeding off of an exotic that was broken asf from the start. I deleted my Starfire weeks ago and I'm doing just fine without that busted PoS.
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I think a fine enough change would be to make it so you can’t benefit from multiple damage sources at the same time. Combining witherhoard with either an smg or Wolfpack rockets is what was really sending grenade generation through the roof. Honestly if the just disabled witherhoard working with it it would most likely be fine. Maybe a little adjustment. But I think all warlocks can agree on one thing. Why wasn’t apotheosis veil mentioned at all?
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Sturm with no Drangにより編集済み: 5/11/2023 11:33:25 AMI find it funny whenever somebody says that Bungie “favors X class”. Like, bro. You even play the game or read the patch notes? They don’t like anyone and try to make the game less fun to play for just about everyone. These nerfs are just 100% swing and a miss every other time we see them.
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1 返信
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5 通の返信Ya, they made it garbage, just like they did to heart of inmost light. The only time bungie uses moderation is in content creation.
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1 返信I just got back into destiny and ended up running warlock as main to round out the team I typically play with. I'm with a lot of people on this, 20% was a bit much and it needed to be tuned. However dropping it to the 2.5% is a death sentence, please raise it back up to 10% and see how it goes before executing the only good exotic for a well build. Getting an ornament isn't worth it, lol. How about a diminishing returns on 'nade damage for a cool down period or something instead of making it way weak. Or how about adding a second a option to well. One where you drop the well, much like a Rift and allies can run through it, pick up a buff that provides a reduced effectiveness of well, but makes it more akin to wandering. A lot of people are saying it gives playable options back to warlocks now. No reason to run well anymore, so they can play other classes or other builds.....not really. Think about it guys, they haven't removed the other players need/want for well for end game stuff, they just reduced what the person playing the well-lock can do with that build.....by a lot. If you wanted to tone down Well, then tune Well. As it is, teams are still going to want Well and you're still gonna get booted by master players if you're not running it, who cares if the build is not as good for the person running the 'lock, the well is still going to help other players play their best and this nerf doesn't affect them it only reduced your DPS as a team member, not your protections. At least with Starfire; as it is, you could build for Well, playing a much needed and sought after ability for most other players to survive end game stuff and still contribute with grenades and other things to provide DPS and protection. Now we're really just gonna be a shield. It will be more boring to play the class because we will have to drop the well, and litterally just spray and pray and not move anywhere.... All you other class mains are saying hey it's good it needed to happen. Wait to see what it's like to run some of this stuff without well. Unless you're a ridiculously-good player this is gonna be earth shattering for endgame content for your standard player. No one is gonna wanna play a well-lock anymore, but the need for well is still there. Whatever, I don't want to hear your "get-good kid" nonsense. Casual players like me and my team are gonna feel the impact the most, because we can't/won't spend tons of hours on the games getting into and mastering the micromechanics. We want to log on and enjoy the end game stuff, relax, have fun we are loosing some that.
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I am no supporter of these nerfs. As a Titan main for me Warlocks' Starfire nerf is what I suffered from with Heart of Inmost Light. One of my most favourite Exotics being nerfed into oblivion and hence not used anymore. Do I like it? No. Is it in line with Bungie's ever lasting policy of change and nerfing everything players like into the ground? Yes.
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14 通の返信I like to compare the three classes we have to understand what they did: For the Titan we have a very high dps output if we combine barrier+rockets+crash+cuirass. For Hunter we can go with rockets+golden+celestial or something with stareater. Warlock so far was grenades+demo_rocket+special+starfire+the right rotation to not -blam!- up dps. If we only look at burst damage against champions or similar trash mobs.. sure a starfire warlock can generate a lot of dmg with a rift and a bit of special But if we compare total actions for all the other classes its noticable that a warlock needs more than just one button to activate a super. So what good dps options are we left with.. maybe sunbracer and blops. That said i never understood why a nova is one of the weakest supers in the game .. it doesnt take much to look up what a nova actually is.
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5 通の返信The nerf only affects the fusion grenade regeneration on weapon damage, it doesn't change the damage of the grenade at all. This just makes it less spamable against single targets for prolonged periods, which is totally justified