Bungie must really enjoy giving us materials when doing lost sectors because all of the exotics I get are instantly dismantled because their stat totals are just too low.
I've gotten several 58 drops and I don't see how that's justified.
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I'm no sweat at the game in my opinion, I do agree that if you're doing master lost sectors solo and even flawless, that high stat armor should drop no matter what, doesn't have to be where you want the stats at but low stat exotics should absolutely not drop from master lost sectors. That way you still have to grind for what you want on them but not get random legendaries from the chest, etc... Enhancement prisms, stuff like that is fine. Majority of the community actually can't successfully do a solo or flawless legend or master lost sector. Doesn't make them bad, some people process things slower than others and that's fine, some just don't have patience, that's fine, practice makes perfect. But this is how I feel about flawless legend and master lost sectors.
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1 返信Thats fine. Getting exotics for a 3-5min activity is already a lot. Gms should be the place where exotics can get high stats everytime
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3 通の返信A lot of my high stat armour in general dropped from old activities. Exotic is dropping at high stats 66+ for me but its usually bad rolls even with high resilience or high recovery mod on it.
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1 返信Do you mean master? Because they absolutely should in legend. If you can't speed run a legend lost sectors you probably don't know what a high stat exotic should look like. Like a +20 mobility on a warlock or titan exotic is pure trash.
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5 通の返信Bruh you are just a parrot to all the content creators saying the same thing who are also parrots. You can easily achieve tipple 100 builds with a base 60 exotic, the rest or your legendary ( hopefully artifice armor) has to be good. That extra 4 points you are missing, the chances that those 4 are what you need to hit tier 10 in a stat is extremely low, and chances are those extra 4 points would be going to a stat you don't care for or won't help the stat go up one tier. This is coming from someone that has sunk near 1000 hours in lost sectors and can hit tripple 100s with the 4 stat being tier 5 or 6 with every exotic on every class.
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1 返信Stop it. I'd concede to exotics shouldn't drop below 60, however. Lost Sectors are free.
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1 返信Kiro - 13により編集済み: 4/20/2023 7:45:44 AMThis has been a problem since the inception of legendary and master lost sectors. The drop rate has been buffed and the wording for master rewards displayed exotics as "common" has been removed from the in-game director/HUD. However I swear this wording "common" was intentional lying, predatory design/marketing, and corporate tom foolery of Bungie~"hey if we say its common but actually make it rare think we can make them spend longer on the hamster wheel?". This is the reason lottery type thing such as scratch tickets require the odds to be printed or displayed, other wise its deceptive and predatory marketing. Which Bungie If you did not know has had a past of multiple srsly predatory schemes(google: d2 exp throttling, as just one of many examples). It still feels like a waste of time other then to add an exotic to collections not for actual use.
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2 通の返信I don’t think the ghost mod works right either, I always put on resilience armorer but yet always seem to get high mobility and crap for resilience.
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4 通の返信Veg1taにより編集済み: 4/19/2023 11:30:29 PM63 would total out at 85 fully upgraded, thats not a bad drop, not the best drop as i have some 90's in exotic armour, think your being a little harsh there. You can work with a 85 to get at least two 100 stats.
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21 通の返信[quote]I don't see how that's justified.[/quote]Because you can clear a LS in less than five minutes.
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6 通の返信Exotics should have a 68 minimum, which would increase the chance of 70+ stat drops (which is a thing but I've NEVER once had a 70 stat drop in my entire time since day 1 d1). Makes no sense that exotic armor usually drops lower than my legendary stuff.
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3 通の返信It's fine honestly. You can finish lost sectors very fast when you nail the patterns and tactics of a specific lost sector, making this still one of the, if not the best exotic source in the game. A GM run will take about 40-45min depending on the team (talking averages) while you can finish a lost sector in about 10min quite easily once you get to know it. Meaning on average, you should be dropping exotics at least as fast as GMs, but with a lot less effort tbh, legend lost sectors are nowhere near the difficulty of a GM.
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Id even be happy if they gave the armor exotics from Shadowkeep to now the same treatment as Y1 & Y2 armor exotics where they have an inert +2 or +3 into the stats of either Mobility, Resilience, and/or Recovery