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1 返信
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1 返信
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2 通の返信
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pcln3806により編集済み: 4/5/2023 5:55:18 PMWould be cool if they made it deal strand damage because the lore of the gun is about string/rope logic Also there’s that cool as hell curse explosion that it can make but it’s so rare and it only happens against thralls. maybe it can be changed to happen when your at x5 string of curses and you get a headshot kill?
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2 通の返信You had the whole platform and you say this? No, we need a forklift style sparrow
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2 通の返信Range is the only thing I'd say needs a good look at. It doesnt hold it's weight like it used to in pvp.
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3 通の返信
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15 通の返信& Tommy's matchbook! My idea: burning rounds drain grenade & melee energy instead of hurting you.
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17 通の返信it needs to be said. Titans shouldn't get a -blam!- overshield in every engagement while they shred you with immortal.
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7 通の返信Hidden perk: adaptive munitions. Rationale: it's actually good if you can ramp up the String of Curses reliably. The problem happens when red bars have shields. Those things eat kinetic bullets making Bad Juju very bad juju. Adding in adaptive munitions will allow it to chew up shields so String of Curses can continuously feed.
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5 通の返信
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2 通の返信Never gonna see it because of PvP, people are already complaining about abilities, no they would let a gun with infinite auto reload that charges your super be remotely good Shame though, it was my farming machine in D1