It is though. A majority of the game is PvE stuff. Hunters class ability is tied to the worst for PvE. So what, mobility just shouldn’t get a buff because the crucible crybabies would spit up vomit like infants about it? Really? Not a single thing we’ve paid for has been PvP related, it’s time to rip off that bandaid and come to the realization that PvE comes first in a game like Destiny.
Cape man bad he kill me while I stand in open so mobility should NOT get buff ooga booga booga!
Give me a break.
I personally think the game is pretty 50/50 on PvE AND PvP. Half the weapon perks are only useful and sought after in PvP (ex: opening shot, rangefinder, moving target, etc.). Most balance patches are due to PvP adjustments. Iron Banner has become a week long event that happens 2 (now 3 I think) times a season that fills a spot in the tower. Trials, while not really an "event," happens every week and offers end game level loot. And believe it or not, pvp is the only real replayable part of the game after a certain point of the season. After I get all the raid seals, solo the new dungeon, craft all the new weapons, etc, the only thing still standing that's actually still fun to play is crucible. And this is coming from a guy that's pretty bad a pvp lol.