Whats the point in all this loot if i cant even use it in the hardest activities because they arent an auto/subby/pulse rifle that stops champions.
Champions have to be the laziest mechanic ive ever seen introduced to a game to make it artificially more difficult, and its been their go to for every end game activity (including raids, which makes no sense to me) for years now.
Please stop being lazy and make some actual mechanics that dont prevent me from using whatever weapons i actually want to use.
Also 12 negative modifiers for GM is way overkill... 98% of the playerbase would probably agree. Didnt D1 have a benificial modifier for every 2 or 3 negative ones?
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Disagree. They give us the challenge of a high-priority target, and requires a simple mechanic to overcome. The problem is Bungie used that mechanic as a way to micromanage peoples loadouts, and quietly force curated loadouts onto the playerbase. That’s what most people burned out on. The lack of freedom with weapon and loadout choices that Bungie forced on us in their determination to control every aspect of how we engaged with the game. It seems they’ve learned their lesson and are loosening this up quite a bit starting tomorrow.
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Would you prefer dumb bullet sponges? Champions don’t even matter in most content, and what stuns them rotates so you’re grinding for a weapon you can use in 98% of the game all the time and will rotate in and be great in various seasons. Champions are mechanic enemies, the ideal thing to test players in high level activities. They’re arguably the best idea Bungie had for end game.
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1 返信I would be fine with champions if they weren't broken they stun yet somehow heal or overloads who keep moving after a stun. The only champion that 100% work are barriers.
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2 通の返信They were a cool addition at first. Then they just leaked into everything and dictated loadouts for years. I've been over them for at least 2 years now. Innovation hasn't been a thing in Destiny since Forsaken so realistically it's a "deal with it or leave" scenario unfortunately.
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4 通の返信What a weird way to tell all of us that you don't do much endgame pve content. Because people that do don't have a lot of trouble killing champions.
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3 通の返信Oh i have said it since champions came out... Primary should break shield. Secondary should overload. Heavy should stagger unstoppable. The fact we have not seen this ingame is just proof that the design is a lazy way to force a meta.
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l Xemnasにより編集済み: 2/25/2023 10:48:18 AMChampions are a minor inconvenience [b]When their respective mods work.[/b] Any time its auto/smg overload, i immediately know I'm going to hate the season. There's a reason monarch is my most used exotic in pve. When unstoppable handcannon was taking too long to proc it was a problem too.
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The changes they’re making aren’t enough. I’ve been saying for a while now they need to release all the champ mods and just make the ones you get from the artifact cheaper. That way we can get around having bad champ mods from the artifact. Like how we’re getting anti barrier pulse [i]again[i] next season.
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3 通の返信
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1 返信To me, champions aren’t hard to deal with but just overall annoying for endgame activities. Because it forces your fireteam and run certain mods and weapons in order to stun them which imo is just a waste of time when going through nightfalls.
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ravenRedwakeにより編集済み: 2/26/2023 3:58:38 PMLocked loadouts in the face of champions is just a -blam!- sandwich all around. I’m interested to see how the new system will work, I hope it works well…but I’m tempering myself for disappointment.
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The only thing I don't care for about champions is that it introduces a rock/paper/scissors kind of gameplay (which is good) but you can't carry a rock, a piece of paper, and a pair of scissors at the same time and still complete all the many other weapon specific goals the game throws at you at the same time (which is bad). Most seasons, I'll play the seasonal activities a bunch, and because that generally have champions, I won't get through all my bounties, fill all my red bars, or be able to get many levels on my crafted weapons while I'm doing it, which leaves a lot of Destiny chores leftover after I'm tired of playing Destiny for the day. To say nothing of just playing with weapons I really enjoy or haven't used in a while just for the fun of it. Champions add variety and tactical considerations to the combat, but so much of Destiny is designed around you filling a specific bar by using a specific weapon, it doesn't mesh well when the activities you're encouraged to play to do those things also require a fairly narrow set of specific weapons as well. I think the issue is more on the bounty/deepsight/crafted level side than the champion side, because I think fighting champions is fun and I don't think grinding to fill bars is particularly entertaining gameplay.
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8 通の返信According to the community: •Time limit: Artificial difficulty •Enemies doing more damage: Artificial difficulty •Enemies having more health: Artificial difficulty •Enemies with a mechanic (champs): Artificial difficulty •Literal mechanics (things like symbols): Too hard to remember, therefore it’s bad •Anything to do with navigation: Too confusing, therefore it’s bad ——————————————————————————— What exactly do people want? Is it actually difficulty you’re asking for? Or is calling anything you struggle with “illegitimate” or “artificial” a way to cope with not being able to complete something? This game has a lot of issues, and champs are annoying. But if people still think champs ruin the game, idk what to say. They’re necessary, but unfortunately overused.
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4 通の返信It's because the coding is too poor so some weapon types just don't stun the associated champion type in a reasonable time (i.e. you die while solo because the game didn't register the Champion modified weapon damage sufficiently quickly) Probably affects co-ordinated fire-teams less If the designed system actually worked 100% of the time, for solo players, it wouldn't be such an issue. If a Champion related mod is affecting a weapon the game should immediately recognise that and stun the Champion But the code is so convoluted they have to put all the pre-conditions in re rapid fire and aiming down sights for an extended time etc They should make it work instantaneously as the player expects, or scrap it