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Destiny 2

Destiny 2 について話し合おう
Skullyにより編集済み: 2/24/2023 11:05:05 AM
10

Spire of the Watcher

For a company that’s so an*l about balancing, you really seem to struggle at balancing things in favour of players. Almost the entirety of this dungeon is great, being a fair difficulty and only getting easier once you fully learn what to do, but you ruin it and just throw all that out the window with the final encounter. The boss itself does way too much damage even at Tier 10 Resilience (and will quite literally one-shot players once you’re done nerfing Resilience in Lightfall) and you spawn in way too many Supplicants, simply just making it completely artificial in difficulty by giving players just too much to juggle. It’s basically required to have one player distract the boss. It’s a dungeon, not a raid. And don’t even get me started on how much health the boss has when players actually do get to the damage phase. Like seriously, Spire literally has to be the hardest dungeon, especially to solo and even more so to solo flawless /just/ because of the final encounter’s artificial difficulty. Also, the only reason people may consider it ‘easy’ is because it’s the dungeon that got released in a season where Weakened Clear and Solo Operative are artifact mods. Once this season ends, it’s really gonna jump up in difficulty because those mods won’t be as accessible.

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