I still don’t understand why this is a mod and not a toggled option, this is an almost essential feature for things like many grenade based builds and not only wastes energy but also occupies a mod slot. This is the exact same thing as traction and is such an awkward thing to go without if you actually need the mod slots for hmm I don’t know, champion mods…regardless of whatever else changes in lightfall, this is a massive QOL feature that needs to be changed.
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#destiny2
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1 返信
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4 通の返信
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As long as it's an option, sure. I don't run it and don't want to but if people really wanna save themselves 1 energy and 1 slot, go for it, I guess. I wouldn't call it mandatory, essential, must-have, etc. at all though.
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3 通の返信I think I can speak on behalf to those who are saying they understand why it isn't an option, and I agree with them. Indeed it would be nice yet people would find ways to break the game because of it, and in general we don't need more bugs or glitching into the game because of it. (Though some are pretty nice)
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While I would like this option, their might me a misunderstand with how the mod works any why it might justifiably need to be a mod. Fast Ball does not increase throwing distance it increases the velocity of grenades(which yea makes it go further). By increasing the grenades velocity you are decrease its travel time, thus improving the time at which it detonates. By improving the rate at which it detonates you are reducing the amount of time a player has to react in the crucible.
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5 通の返信If it were a toggle, there would be zero reason to ever turn it off. The full auto toggle is a matter of preference. Fastball just makes grenade distance objectively better. If anything changes, it should get the rampage/ dragonfly spec treatment, and just be removed while improving our base throw distance.
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1 返信Not that I care, or oppose the idea of fastball being a free option, but it isn't really the same as traction. Removing traction just allowed us to turn normally like every other modern FPS. Akin to adding separate sensitivity settings for turning and aiming. Fastball on the other hand can give a pretty good tactical advantage if you know how to land grenades where you want them.
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3 通の返信Duketownにより編集済み: 1/28/2023 11:27:14 PM
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6 通の返信Yep, I want a toggle as well. There cant be anyone that enjoys throwing limp d*ck grenades.
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3 通の返信
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3 通の返信Fastball should be a Mod, but also built into Discipline so you don’t need Fastball but Fastball mod just gives it an even better advantage for whoever wants to launch grenades
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1 返信Turning any grenade into the Fastball would be a bit OP if you ask me. You can go farm it from Boll in the Three Horns Divide.
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2 通の返信[quote]This is the exact same thing as traction[/quote] Traction and Fastball are two very different situations. After the removal of the hidden Mobility bonus from Traction the only benefit was the improved turn radius. The existence of mouse DPI settings meant m+k players could achieve the same turn radius speeds without having to actually equip the mod at all. This advantage of having an open mod slot compared with controller players (who were limited to the maximum in game controller sensitivity settings) became a clear issue in the months leading up to the addition of crossplay. So the Traction mod was removed from the game and changed into a gameplay setting to ensure that controller players didn’t feel the need to use a mod that m+k players could freely ignore in order to remain competitive. Fastball does not have the [i]same[/i] issue as Traction in that neither controller nor m+k players can simply choose to ignore it due to their choice of input device, meaning neither side has an clear advantage over the other in having an extra open mod slot. A player with a controller and another with m+k will have identical throwing arcs with the mod equipped; and they will again have identical throwing arcs without it. Rather Fastball is problematic for the [b]opposite[/b] reason from Traction. Traction created a clear disparity as to who felt it was mandatory based on their chosen input device. Fastball is a problem because it feels mandatory for [i]everybody[/i], which limits build diversity. So while there is definitely a valid argument for removing the Fastball mod and having a single throwing arc for grenades (I would argue intrinsically rather than a menu option) the situation is markedly different from the one that led to the removal of Traction. (΄◉◞౪◟◉`)