Ok, first things first, love this game but you should not be able to get your guardian stuck on just a few small rocks or on a blade of grass. I lost count of how many times I was just running along then all of a sudden just come to a dead stop, just to look down and see a small rock at the bottom of my guardian's feet. It is so infuriating to just get stuck on such a small thing. Now, the fall damage, on the other hand, is also just as annoying, You go down a jump, hit the brakes, and keep hitting the brakes thinking your gonna land just fine, then bam you hit the ground, and your dead for no reason at all. Then you get up and do a small jump just to get over something and then you land and lose half your health for some reason. Ok i'm done ranting now, still a wonderful game and enjoying the content. Thanks for everything.
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3 通の返信FataLVisioN_Ooにより編集済み: 1/23/2023 6:50:50 PMGuardian drops down 4 feet, hits pebble, dies. Guardian encounters space overlord and destroys them in an epic battle. Pebbles are the true space overlords.
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1 返信Dopamineにより編集済み: 1/23/2023 7:08:02 PMinsight terminus boss arena is so GD annoying, it has some of the most uneven terrain and has all sorts of hard edge geometry preventing you from being able to smoothly move around. you're unable to leave the plates that you have to stand on unless you jump which is very irritating.
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1 返信The fall drop is a joke. I remember once (maybe a year back) I was doing master or legend lost sector on the moon. The one with loads of ogres and wizards and crystals to progress. I killed every last insect on the final crystal and survived everything. Then I drop down a 2 feet ledge and pick a special ammo brick, but no... killed by misadventure... it wasn't even a jump or chasm, and I was at full health and full shield with 90 resilience and 80 recovery, but none of that matter. I died like an ant under a boot. Joke of mechanics.
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2 通の返信I was playing Crucible Rusted Lands yesterday and legit got stuck in a tree only to be shot in the butt like a fat Partridge ready for stuffing.
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[quote]Ok, first things first, love this game but you should not be able to get your guardian stuck on just a few small rocks or on a blade of grass. I lost count of how many times I was just running along then all of a sudden just come to a dead stop, just to look down and see a small rock at the bottom of my guardian's feet. It is so infuriating to just get stuck on such a small thing. Now, the fall damage, on the other hand, is also just as annoying, You go down a jump, hit the brakes, and keep hitting the brakes thinking your gonna land just fine, then bam you hit the ground, and your dead for no reason at all. Then you get up and do a small jump just to get over something and then you land and lose half your health for some reason. Ok i'm done ranting now, still a wonderful game and enjoying the content. Thanks for everything.[/quote] HUGE BUMP!!!!
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2 通の返信This was literally happening to me on the current grandmaster nightfall. My fireteam wasted 4 revives because of it
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Honestly I agree with the small assets bringing you to a complete stop it's stupid and is especially annoying in crucible and honestly fall damage is fine for warlocks and hunters but titans need with their jumps to lose more momentum because I've lost count how many times I'll jump down a long hole and halfway down activate my jump on my titan to still be going a hundred miles an hour and still get killed.
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Dude, I cant even count how many times especially on the Grandmaster NF Insight Terminus I got stuck on a rock or pebble. It was infuriating to say the least. Here were are God killing machines but, look out for that pebble on the ground. STUCK! STUCK! STUCK!
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1 返信The boss area in the nightfall this week really highlights the stupid clipping errors with your characters feet constantly getting stuck on little edges of the ground surface.....
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................and whilst we are it one thing that bugged me from D1 is invisible walls! Of course I understand that open world games have to have boundaries however when trying to get to the top of some environments to suddenly get *Yoinked* on a visible wall is immersion shattering.
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Part of it is poor map design too, I've encountered several places with in game objects thatre placed out from walls or create corners for players to get stuck in infinite fall loops for Kill traps where you die, respawn, die and repeat, need to go too, shouldn't have to leave an activity to fix that
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1 返信It was infuriating in the OG Destiny…the fact that it’s ten times worse in D2, is beyond ludicrous