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Destiny 2

Destiny 2 について話し合おう
11/26/2022 9:37:40 PM
6

Loot suggestion from a friend: "Go back to fixed weapon rolls, but keep weapon crafting." My response: "Only if Crafting was better and endgame activities kept random rolls." Your Thoughts?

My friend pitched a suggestion to me in regards to how he would change the legendary loot drops. To set an expectation... If you're a person who keeps copies of the same legendary weapon because you don't know what the best roll could possibly be, that's where this idea originates from. [b]His Idea to Rework Weapon Loot:[/b] -- Weapon drops no longer have random rolls (reason being random rolls present a level of decision paralysis for someone who doesn't exactly know that they're looking for) -- All weapon drops are fixed rolls (think Year 1 of Destiny 2) -- You can craft any weapon in the game (probably with some exceptions) That's the extent of his idea, and [b]at first I was completely against it[/b]. Because... 1) I feel random rolls are almost essential to the game and fixed rolls aren't exciting. 2) In its current state, crafting needs to be in a better place for me to even accept this rework. The only reason I'm posting this is because it's not a terrible idea. I may not like it, but it would have a argument. [b]IF[/b] the grind to craft weapons was streamlined and appropriately balanced to compensate for there being no random rolls, and not a pain in the @$$, then I could get behind this idea. [b]My Thoughts[/b] Personally though, sticking to my friend's idea, I think random rolls would have to remain in activities like master raids, grandmaster nightfalls and trials content. Core playlist and seasonal weapons would fall into a point of contention. I mean, you can focus those weapons. To hit the "undo" button on focusing, just to push crafting as the main way to get what you want could be crazy. [b]Closing Statements[/b] Again though, this comes from someone who wants cool weapons and doesn't want to do research to find out what weapon rolls are best ([i]and didn't think to ask for advice from his Friends[/i]). Just to find mixed results and ultimately be confused about how to organize their inventory and vault. Feel free to roast or empathize with this post!

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  • Fixed rolls were one of the absolute worst parts of D1 at launch. Nearly killed the game since there was no reason to grind

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  • The issue here is not what a random roll is, god roll or not, but that there ARE god rolls. If there is a "best in slot" perk that makes any weapon without that perk trash, nothing is going to change. This is the problem with the game even WITH weapon crafting. There is no uniqueness to any of the perks, its either boost damage, or make damage easier to do. That's it, there is nothing special about any weapon, except for a FEW exotics maybe. You want to improve the game, it either need to be like Borderlands level on crazy combos on weapons, including the ability to craft those crazy combos. Or they REALLY REALLY REALLY, should double triple and quadruple down on build crafting. Make a primary weapon very DIFFERENT from a special weapon, and give heavy weapons more of a reason to be HEAVY. Maybe even get some class specific perks on weapons, if they can have something like elemental capacitor, or osmosis, imagine if when you use a warlock the perk does some Warlocky thing. But no, its either snapshot, or quickdraw, or this or that. Until nerfs, buffs, w/e happens. There is a serious lack of identity in JUST the weapons of Destiny, nothing unique, just what is meta atm.

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  • That sounds really stupid

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  • Gotta disagree about the static rolled weapons idea. Nothing was more exciting than getting my first -insert y1 weapon here- and nothing was less exciting than every duplicate after getting x weapon. I do wish they would take out or buff some of the underwhelming perks. Weapon crafting for everything? I can get behind that. But I don’t think a lot of people would enjoy how I’d implement it. Make everything craftable BUT you need 20 copies of a single weapon to craft it. Keep seasonal/raid weapons at 5. But get rid of red borders. Counts for ALL weapons. Red borders can stay for crafting material, but up it to 500/250 for a complete/incomplete dismantle. In this system, players aren’t expected to fully craft all weapons. Resources would be too limited to do all at once. So you’d pick which weapons you craft. Obviously alot of people would craft meta weapons at the start, but then it would branch out and players would start crafting what they actually want. The idea is a completionists nightmare, and I’m okay with that.

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

  • [quote]My friend pitched a suggestion to me in regards to how he would change the legendary loot drops. To set an expectation... If you're a person who keeps copies of the same legendary weapon because you don't know what the best roll could possibly be, that's where this idea originates from. [b]His Idea to Rework Weapon Loot:[/b] -- Weapon drops no longer have random rolls (reason being random rolls present a level of decision paralysis for someone who doesn't exactly know that they're looking for) -- All weapon drops are fixed rolls (think Year 1 of Destiny 2) -- You can craft any weapon in the game (probably with some exceptions) That's the extent of his idea, and [b]at first I was completely against it[/b]. Because... 1) I feel random rolls are almost essential to the game and fixed rolls aren't exciting. 2) In its current state, crafting needs to be in a better place for me to even accept this rework. The only reason I'm posting this is because it's not a terrible idea. I may not like it, but it would have a argument. [b]IF[/b] the grind to craft weapons was streamlined and appropriately balanced to compensate for there being no random rolls, and not a pain in the @$$, then I could get behind this idea. [b]My Thoughts[/b] Personally though, sticking to my friend's idea, I think random rolls would have to remain in activities like master raids, grandmaster nightfalls and trials content. Core playlist and seasonal weapons would fall into a point of contention. I mean, you can focus those weapons. To hit the "undo" button on focusing, just to push crafting as the main way to get what you want could be crazy. [b]Closing Statements[/b] Again though, this comes from someone who wants cool weapons and doesn't want to do research to find out what weapon rolls are best ([i]and didn't think to ask for advice from his Friends[/i]). Just to find mixed results and ultimately be confused about how to organize their inventory and vault. Feel free to roast or empathize with this post![/quote] Crafted weapons are the pinnacle of drops, they have the potential for extremely overpowered rolls. It shouldn’t ever be easier and what we have now is more than fine when it comes to earning them. The perk system could be improved upon but crafting itself is not meant to be a easy. The fact there are no random rolls makes crafting the best option for players who spend hours grinding and dont get what they want. Since you are more likely to get a red border 5 times than get -blam!- god roll.

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    • No thanks. I like chasing rolls and I love crafting perfect ones.

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