Generally good ideas.
Shadebinder:
- Don’t think it needs blink… doesn’t really mesh with subclass identity. Stormcaller and Voidwalker though mesh with blink. Don’t ever remember super having blink…
- Melee idea is great!
Voidwalker:
- I’d love the Chaos Reach option 2. The charge animation is unique and I don’t think the change to HHSN would work well. It’d just make it more clunky. PvE damage boost for it is better.
- I’d also take Energy Drain back as a melee option.
- HHSN is a mess. Idk, how to fix it… Maybe let it make enemies volatile? Idk.
- I like the exotic idea. My thought for one was: “Vortex grenades and vortex nova bomb last longer and make enemies volatile when devour is active. Increased devour duration (+4 seconds).
Dawnblade
- Generally good ideas. Maybe scrap the grenade energy bonus on the new aspect if needed. Just being able to chain burns would be amazing.
- Phoenix Dive doesn’t need to be that fast, but keeping the healing where it’s at Cure and Restoration x1 would be fine if the cooldown was near that of Striker’s Thruster.
Stormcaller:
- I think Arc Soul is fine. You just place a rift, pick up the soul and go. Don’t really see the “passive play”
- I think your underestimating how much damage jolt applies when constantly activated. My thought: Add: “Casting your super while amplified causes hits to jolt targets” to Electrostatic Mind aspect. Then give a smaller buff ~10% to Chaos Reach as a damage ramp towards the end of the super.
- Don’t think warlock grenades should be boosted by amped. Causes too much clash with titans.
- I also don’t think lightning surge needs a buff. Currently heavy handed and Melee kickstart can work at the same time on this (which normally doesn’t work) resulting in ~70% of your melee charge back very easily. Slap on 1 ionic Trace and a well mod and you’re at 100.
- Yes to blink.
Overall, I think Voidwalker and Shadebinder are both in good spots. The changes to Rending are much more forgiving now on Shadebinder. As most builds for it really only need 3 fragments this should be fine. Voidwalker really only needs a boost to Accelerant and a Nova Bomb damage exotic. Maybe a small tweak to Skull of Dire Ahamkara could work.
Dawnblade and Stormcaller definitely need help though. Good thoughts!
In the campaign for beyond light I used voidwalker with blink, during the campaign portions where you got to use stasis powers, it let me use blink while using them, which is how I was able to use blink with Shadebinder.
Personally, I just want pre 3.0 phoenix dive back. It was a much better ability back then.
I think that placing a rift just to run out of it with an arc soul is a little counterintuitive, so I'd rather an ability more tailored to the aggression the subclass has.
The chaos reach buff you suggest could also work.
Stormcaller was originally told that amplified buffing abilities was "their thing" as of now only melee and arc soul is buffed by being amplified. I think it's fair for it to buff grenades slightly and buff supers too considering that.
I mostly just want lightning surge to do more than just give you an alternate melee. I'm open to something else as a small buff to it.
Didn’t realize you could do that in the campaign with shadebrinder. I stick by my doesn’t fit the flavor thing though. Arc and Void make sense thematically, but Stasis doesn’t really have a link to it. (I complain about Bakris having the same thing, although that’s more Fallen themed than anything else.)
Personally I feel that it does kinda fit, but I can understand why you would feel it wouldn't.
I mostly just think having blink in super felt really good and could be added to the subclass without really hurting anything.