Every subclass now has at least one roaming super and at least one panic super. Bungie made the gathering storm super for hunters for the new arc subclass. It just seems like hunters need a roaming stasis super and warlocks and titans could use a panic super.
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#destiny2
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9 通の返信parallelishにより編集済み: 11/9/2022 9:55:48 PM[b]Hunter[/b] (Roaming) [u]Ascender[/u] -Throwable pickaxes OHK and large headstone on kills. -Moderate AoE freeze area when hitting hard surfaces which lasts 7 seconds, enemies nearby on impact freeze, enemies that enter the AoE are slowed and freeze after 3 seconds. -Retrieving a pickaxe returns a small amount of super energy. -Create ice platforms when jumping (gain an additional jump while in super) [b]Titan[/b] (One'n'Done) [u]Fortress[/u] -Smash the ground killing nearby enemies, (smaller radius than Arc) Ice walls erupt from the ground all around you with extreme height. -While in the fortress your health quickly regens and grants overshields for you and allies inside, abilities also charge faster. Your overshield is extremely durable even out of the fortress. -Fortress walls deal extra damage when shattered. [b]Warlock[/b] (One'n'Done) [u]Axis[/u] -Freeze everything in your line of sight. -While you and your allies are in the frozen area you move faster, and greatly improved reload, handling and recovery. your attacks deal much more damage to frozen enemies and those in the frozen area. -Enemies that enter the frozen area are slowed and freeze after 3 seconds.
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1 返信Sunbreaker went from mini hammers to big hammer. Revenant should go from mini scythes to big scythe
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I love the idea’s in here! Here’s what I was thinking would be cool: Hunter: m1: combine silence and squall into one and use it like a boomerang, first hit with it will freeze targets second will shatter each frozen opponents shattered by the second throw suffers from escalating damage per each opponent shattered prior, both throws chain up to ten targets in a given detection area from first target hit. m2: preform a finisher style attack that freezes then shatters in one blow when in close proximity to a target (designed so you don’t have waste a throw on a dual blade yellow bar captain or sword knight) Titan: jump into the air then hurdle towards the ground freezing all opponents around you with the jump and shattering with the impact, impact creates a centralized glacial “tower” and a glacial wall surrounding, while with in the walls bounds kills by any ally instantly trigger techtonic harvest buff for all teammates and applies an overshield to the killer, stasis and kinetic weapons also apply slow. Warlock: draw a arching line in front of you with your staff, releasing a wave of stasis energy freezing anything in your path, then point your staff skyward shattering any frozen opponents in the area, opponents killed by the shatter spawn a bleak watcher..
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6 通の返信Warlock Solar dont, if it does then I dont see it on my Warlock. Move Stasis off PvP to get all Aspects and Fragment and ILL use it. Un6til then I will never have Stasis fully unlocked. I Play everyday almost and I hater PvP, so Ill never get it unlocked. Just ike any Exoctic tied to PvP will never have their Catalyst one. I suck at PvP and its not something I care for in Destiny 2.
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1 返信
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2 通の返信Sunbreaker actually still has two roaming supers. Not that they need a shutdown super though....
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yes, but already Stasis was nerf down from the first month of Beyond Light launch. And now, Warlock statis still is good in GM Nightfall and Hunter's Super can be used during DPS. So like it's been two years, could be nice for some tweaks..... plus, it's Christmas!!!
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6 通の返信Stasis seriously need effective grenades, maybe variations of magnetic, incendiary, causing slow and damage to be able to actually kiill guardians.
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13 通の返信The Hunter stasis subclass is so underwhelming. The throwing starts do no damage and you're lucky to kill anything with that super. The only cool thing about it is the mask of Bakris which isn't even part of the subclass.
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2 通の返信vxvxTITANxvxvにより編集済み: 11/10/2022 7:16:20 AM
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I'd actually start playing behemoth again if it got a one and done super. Glacial quake has worse hit detection that sentinel and that's saying something... Behemoths neutral game is still really fun for hyper aggressive smg builds
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2 通の返信
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more supers and subclass perks in general not to mention making more of the exotics work with the new 3.0 subclasses some ideas.. hunters: arc blade super, stasis roaming pick axe super, new melee and grenade abilities like a bear trap, poison knife and boomerang knife, mainly new gadgets and tricks titans: arc hammer super, solar iron lord axe super, void grenade launcher super, stasis heavy sword, new class abilities like blink slide and new jump, mainly new melee and buffs warlock: arc glaive super, solar nano boost, void teleporting knife super, stasis slow shield super, updated abilities like blink now having an extra jump built in, mainly new team buffs and buffs that buff other buffs
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6 通の返信
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30 通の返信
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3 通の返信[quote]Every subclass now has at least one roaming super and at least one panic super. Bungie made the gathering storm super for hunters for the new arc subclass. It just seems like hunters need a roaming stasis super and warlocks and titans could use a panic super.[/quote] A new melee option for stasis and hunter/warlock void too.
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3 通の返信Gotta remember to panic pop my bubble next time i see an arcstaff. That'll shut em down for good.