.....if the bug [i]gave us[/i] 2 extra slots,
instead of, ya know,
[i]just removing[/i] our one extra slot?
Something tells me it would🤔
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3 通の返信They did mention it was fixed for future drops a while back, and something about having to manually update existing items. Which is abysmal, but wouldn't it be easier at this point to re-grind the set with working slots? Definitely far faster than waiting for Bungie to fix it, also not a hard job to do with the Subclass 3.0 system in place now and before Divinity gets the weaken nerf.
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Bungie is too lazy, they gave up on trying to fix the remaining bugged artiface armor. My chest armor on every character is still bugged but everything else is ok. Very annoying because that extra chest resist mod is much more valuable than anything that can be slotted on other armor.
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13 通の返信Something stated by a dev on either firing range podcast or dcp is that they have to go into each artiface armor piece on every destiny account and manually fix it as it’s not a simple fix and it takes a long long time to do considering how many players there are
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1 返信[quote].....if the bug [i]gave us[/i] 2 extra slots, instead of, ya know, [i]just removing[/i] our one extra slot? Something tells me it would🤔[/quote] Really disgusting how they just fluff this off, likes oops that wasn’t our intention If they really wanted to do it they could replace every piece of broken armor for new rolled with same stats They could create a trade in kiosk where you can take your broken never yo be fixed gear and trade got new That would eliminate a lot of leg work on their part You don’t have the armor you can’t trade in. Pretty simple
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53 通の返信They already said it's fixed for all future drops. They also said it's impossible to add it back to things that lost it. Time to get over it.
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1 返信I deleted all my bugged artifice armour and farmed for new stuff. Game sucks man, it really sucks
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4 通の返信It would have been fixed the day after it was discovered if it helped us. Things that impede our progress to make us play longer seem to take a very long time to fix. For example Haunted Lost Sector that Eats pages and won't let you progress will take at least a week to fix. So 1/3 of the time for completing it is gone.
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3 通の返信
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10 通の返信It's a bug that happens sometimes if a seasonal mod is in the artifice slot during a season switch. Sorry to say but any previous armour affected I'm 99% certain will never be fixed you have to go regrind. Also there's a new dungeon nxt season so artifice armour may leave duality as it did grasp. Dim has a feature you can remove all season mods from all armour with the click of a button so make sure you do that going forward.
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1 返信[quote].....if the bug [i]gave us[/i] 2 extra slots, instead of, ya know, [i]just removing[/i] our one extra slot? Something tells me it would🤔[/quote] I had to farm 2 more sets of armor..... Triple 100s now baby!
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12 通の返信[quote].....if the bug [i]gave us[/i] 2 extra slots, instead of, ya know, [i]just removing[/i] our one extra slot? Something tells me it would🤔[/quote] They already put out a fix for it. No future drop will lose its slot.
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3 通の返信Unless it's something I missed in a previous patch, they still have yet to even address that old gen can't see sniper glares and other (insert weapon) warnings. I've been told it was a bug for Xbone and PS4, but it's been going on since before Witch Queen. I shouldn't be surprised though since it took them until Shadowkeep to even address a "firing animation bug" for 140/150 HCs that basically made them useless on console. If they can't even acknowledge that after almost, if not more than a year, they're not going to acknowledge this either. It doesn't help that they, for reasons beyond the understanding of us lesser mortals, are more active on Reddit and Twitter, both are toxic af, than they are on their own site. I mean, imagine all the doctors of a hospital working at a pharmacy in Walmart instead of IN THE HOSPITAL where all their patients are.
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1 返信