I truly dont care how its done but find a way to return everything, pvp maps and modes, strikes, raids, destinations, weapons etc. the game feels so dead and dry without these…
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1 返信One question. They said that they won' vault anything. Some comments says that it is thanks to soby buying Bengoi, others says that it is because they upgraded (this is the only word I could come up with) the engine. Regardless of the case, if vaulting is never happening again: Don't you think that some stuff could be unvaulted? I am talking from a technical point of view.
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5 通の返信[quote]I truly dont care how its done but find a way to return everything, pvp maps and modes, strikes, raids, destinations, weapons etc. the game feels so dead and dry without these…[/quote] They've already said the dcv is going away. This stuff takes months to years to implement. Why are people still complaining about the dcv *now*. They can't just snap their fingers and make the dcv go away instantly. Just wait for it.
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1 返信Imagine how insane the content drop would be for those who didn’t play d2 till beyond light 5 new raids, strikes, gambit and pvp maps
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39 通の返信It was a combination of the DCV and seasonal model. Activision was right. The seasonal model should not have been implemented.
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8 通の返信I don’t blame it all on dcv but beyond light basically killed the game for me I would have rather had another curse of osiris than beyond light
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1 返信They should have made D3 on a new engine instead of vaulting so much. Especially bad vaulting ritual gear that cost money
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3 通の返信Won't happen cause they are actively re-selling us everything we paid for already. They are double or even triple dipping and milking their loyal playerbase to the maximum. Remember buying D1 and getting eyasluna? Then buying D2 and buying D2 season of oppulence to get austringer (which is eyasluna)? Then they sunset said austringer. Then buying the 30th anniversary dungeon for actual eyasluna? And then buying season of the haunted to be able to obtain a non sunset austringer AGAIN??? That's what Bungie is. Scum. If this game was entirely free to play from the start and even seasons were completely free, while their entire monetization would revolve purely around cosmetics, i would agree, they can delete and return whatever they want. BUT we paid for every single DLC AND season that gets deleted and essentially robbed from us annualy. I don't know a single other dev who does that. Noone besides Bungie is THAT scummy. And everyone trying to defend it, lay off your rose tinted glasses you addict. What Bungie does, should simply be forbidden by law.
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I didn’t like the content vault at all - first want to say that The game isn’t in anyway worse than it was at any point it had any of the vaulted content. There’s a great case to be made that it’d be better w/ the vaulted content added back - but I don’t agree that w/ out it the game is dry.
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I am a returning player and was very disappointed to learn that content had been vaulted. There is an entire piece of the game/story missing and it’s very confusing jumping into the middle of a timeline. I would love to be able to play that content for the gear/ the emblems and such but from what I’m reading here it won’t be back. And knowing that is very disheartening. It definitely kills the experience for me.
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5 通の返信Going off your title, Bungie is literally responsible for ruining destiny 2. 1, Bungie put someone that had no experience being a lead to run a sequel. I'm still lost to this day on how a AAA gaming company would ever do this. So, with all that damage done to destiny 2 when it launched, it led Bungie up to this day 6+ years later constantly changing things, making matters worse as time moves on. 2, Anyone that had experience with destiny that could have actually improved this game Bungie either fired them, they quit or Bungie removed them to work on Matter. Not to mention Activision took most of their talent working on this game as well when they left. That actually hurt Destiny despite what anyone thinks about Activision which provided a lot of resources that was a benefit to the game. 3, Destiny wasn't designed to be built around a shop. It wasn't until D2 that Bungie showed their true self, well, this Bungie, not the original Bungie that at least had some respect for their player base. I remember how many blamed Activision for the shop being in this game, how "Activision forced them", the funny thing is, adding something like this to a game has to be a mutual agreement and both parties have to sign a contract in front of a judge. The joke was actually on the fans that blamed Activision because Activision has been gone for about 3 years now and that shop/monetization has tripled since they left. 4, "F2P" was the worst thing to happen to destiny when it comes to the game's structure, the experience playing the game, the content added to the game, and the very poor story writing with these seasons, etc. The game story leaves you disconnected. 5, This is a huge flaw in this game. Bungie put streamers way above the entire player base that was a hand in helping Bungie ruin the game because they were bored, complaining about how things were too easy and that there was nothing for them to do in the game. Never mind that streamers literally built their life around the game to make a living that 99.99% of the player base has not done nor wasn't to. That's their problem, not the player base's problem, and their lives shouldn't ever reflect on any game but it has. They chose this life, that is on them and they need to stop running things for everyone else. It's very rear that you see streamers work together and look out for the best interests of the player base/game. 6, P2P, and an outdated engine that has major issues. There is no need to add anything else to that. Yet, Bungie blames the player base and the amount of content added to the game for certain issues. What's interesting is how somehow magically they are going to be able to not vault content anymore. Is there a huge update that I mess that I need to download for this overhaul??? These are just the main things that stick out to me that has ruined destiny. When destiny was being designed by the original Bungie you could at least see they had their player base in mind. Today it's all about what Bungie wants and that is one of the most unhealthy things to ever happen to this game.
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Malygosにより編集済み: 10/17/2022 4:08:38 PMI will gladly take back small dlc's we're warmind and CoO great, no but I played them the whole time and know -blam!- tons of other people that did. Try to convince someone to come back now they'll log on see how the game is and leave. The fact this game runss on such archaic bs while making the studio value 4+ billion says it all.
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1 返信They cant. Ppl think the DCV was for HDD space, it wasnt. The destiny franchise as a whole was built on the same engine bungie used to make halo. Both D1 and D2. D1 was pushing the engines limits when it launched, now its just duct taped together just to hold D2. The engine would take HOURS just to load a PvP map to make minor changes. And even with the most recent "update" to the engine it wont be long until theyll have to vault more content again. They CANT bring that old stuff back, not in any major capacity at once because it would tank the engine. We didnt lose content we paid for to clear up HDD space, we lost content we paid for because bungie went cheap with D1 and stayed cheap with D2.
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4 通の返信BoyarDにより編集済み: 10/17/2022 1:37:10 AMDestinations and activites nobody played are fine to be removed. What I don't understand are strikes and crucible maps. Especially when our current pool of maps and strikes is so low Edit: And raids. Could've easily had more rotating weekly raids
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2 通の返信
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21 通の返信AubsTheBelieberにより編集済み: 10/16/2022 5:18:28 AMThey had to because the engine took up to 10 hours to load a map just to move a pillar 2 metres and get out of that map (Read exemployee reviews). This isn't a thing with other gaming companies hense why DCV is unique and no one else does it. It's because they use an engine from pre-2004 Halo that was already coming close to its limits with Halo as simple as that game was in comparison to Destiny 2. But Activision put in the contract (Google the contract and read for yourself) Bungie HAD to use their own engine for D1, couldn't use anything like Unreal, cause things like Unreal charge a small amount of the sales and Activision is greedy. But Bungie didn't have time to make a brand new engine and get Destiny 1 out on time so they pulled out this old outdated engine. The more and more demanding the game became the worse it got. Hense why they said in Lightfall reveal "we upgraded our engine so there will not be anymore DLC vaulted". They upgraded it with Beyond Light but it didn't do much. There is only so much updating you can do when the engine itself just isn't good anymore. All evidence points to them getting a new engine for Matter that they finally finished building from scratch, and is compatible with preexisting Destiny coding, hense the promise to not vault anymore DLCs. As for what was already vaulted, it is unlikely to be unvaulted before this saga ends anyways. Which is a horrible experience for new players. Not only do you get this new game and have to do a tutorial with the most boring character of all time, Shaw. But all the stories are based on things you don't understand. Like who is Oryx or Crota? Why does Savathun no longer have memories? What is the traveler? What do they mean Mara hurt Savathun before this? Who is Gual and what is The Last City? Who is Calus? The Witness? The questions for a New Light outweigh the information they are capable of learning in game cause who buys a game and wants to watch hours of YouTube? Games, all of them, are made so if you jump in later, the story is still entertaining and welcoming. Whether it be Gears 5, Borderlands 3, etc etc. But Destiny was made so you have to be there for the story to understand the new story, but the old story is vaulted so sucks to suck.
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blairwitch749により編集済み: 10/16/2022 11:58:34 PMI would generally agree that instead of dcv they should have made d3. The problem was and is the old gen consoles and old pc which are 40 percent + of their player base even now Last year was simply too early to go new gen only, Sony only blessed their direct studios to stop making backwards compatible stuff effective this November (god of war will be their last in house AAA title that will be backwards compatible) The other problem was that the seasons for beyond light (even though the beyond light and stasis as a whole was very poorly implemented) was that the seasons were way better. Hawkmoon dmt aeger scepter etc. secret mission every season for extra exotic with bonus story line. 0 extra missions with witch queen seasons, plus the season pass weapons for witch queen have been utter trash making there be almost no reason to play after the campaign I didn’t have a problem with sunsetting weapons to force meta changes. It was the sunsetting armor that was awful. They did a much better job last season by just changing the important of resil which tricked everyone into regrinding their armor but you didn’t feel like you had your old armor taken away Lightfall would have been an optimum time to say bye bye to old gen consoles and release some sort of “destiny classic” at a very reduced price that could cover everything up to beyond light and let everything from beyond light forward be destiny 3; but they are making a new ip instead and will let d2 just continue to operate as a Frankenstein mess
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7 通の返信Also people misunderstood when they said the game is getting to big. It was getting to big for the engine to load stuff on their side, NOT that the game on our side is too many GBs. Hense why they said the game is getting too big SERVER SIDE. Go back and read it for yourself you missed the server side aka their side part of it. Games like Red Dead. Gears. GTA. Halo. Call Of Duty. So many games are bigger. They never meant too many GBs in our harddrive. They meant their engine is old and couldn't take anymore, reread it. See my comment explaining this already.
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1 返信TheArtistにより編集済み: 10/16/2022 8:34:57 PMReturning five year old content to the game won’t fix that. Besides the limitations of last Gen console made it necessary, if we wanted new activities.
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3 通の返信DCV and Sunsetting are two seperate things The DCV was necessary to allow for new content to be created at a faster rate Sunsetting was necessary for... I don't actually remember why sunsetting was necessary
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NerdslayerNo1により編集済み: 10/16/2022 8:55:56 PMI don't know about "ruining." Not sure if Destiny 2 is ruined. Puttting that aside i will say I'm of the opinion that: I think their big mistake was not making a destiny 3 and trying to milk d2 and extend it forever. a new game, brings well new things. But specifically, new big picture plots, new enemies, for new patrol destinations, nearly all new pvp maps, nearly all new strikes, a chance to balance all the weapons, remove problem ones. All new things to chase. New planetary vendors that have since been left behind. New hidden quests. New exotic quests. Actual quests. A chance to add side quests like collect 50 ghosts etc. For me, especially as a mostly pvp player, a they are like 2 years behind in a complete pvp map refresh. Not being a big pve guy, i mean i do it cause i have to at times to get a gun for pvp. But, not being a big pve guy for me it often feels like repetition, and just having to repeat chores. I play a ton less now because of it. I know that's fun for some people. I'm just not that person. I'm only minimally nostalgic. I don't like a lot of repetition. One reason i play pvp is humans are erratic. The game isn't the same cause people are unpredictable. What i want is not old content. I want NEW content. I don't need old pvp maps. I need new pvp maps. I don't need a return of titan and whatever the other patrol planet was. I need new patrol spaces new planets, even new solar systems. New enemies, new pve ideas (not stand on this plate and shoot again) etc.
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6 通の返信
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1 返信Dress sim greed, repetitive activities, ignored activities, neglected staples and so on, runied D2. Tbh, I think the game has always struggled for fun ever since we first got to taste D2's initial vision. Sparse PvE, woeful PvP, fully stocked EV.