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Destiny 2

Destiny 2 について話し合おう
10/4/2022 3:45:15 AM
6

PLEASE REMOVE HIGH LEVEL REQUIREMENTS FOR GM

There is no need to be +15 in artifact if you can just make guardians 25 levels below in GM anyway. The level grinding is really slow and horrible for anyone who can not dedicate many hours each week because of life reasons. You want Destiny to be more accessible to players but really just appeal it to the ones who can dedicate most of their time to the game which is only a few percent of players. Come on Bungie I know you guys can do it. You can also raise people power levels just like y’all did with containment. There are many ways to make end game content more accessible without compromising its difficulty. Please think about it. Thank you.
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  • Destiny has been fairly grindy for 7-8 years, you'd think casuals would finally realize that and buy a casual game if that's what they desire.

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  • 2
    The classic I want high level end game rewards without having to put the time in for it.

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    2 通の返信
    • On god i read these comments and I really am tempted to see how many of them made posts about Trials being to hard. The sheer amount of elitist players in PvE are insane compared to the amount in PvP. The PvE playerbase feels like they are entitled to PvP rewards but refuse to budge on changing nightfall requirements while they demanded Trials be fundamentally changed

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    • michaelにより編集済み: 10/4/2022 4:50:37 PM
      GMs and master raids both currently suffer from issues regarding barriers to entry, difficulty scaling with overlevelling, or some combination of the both. GMs require you to be at a very high level before you can even play them. The level is attainable but requires a lot of grind and is ultimately completely meaningless and pointless except for just making a number go up so that you can launch the activity; the activity sets you at the same level regardless. Master raids have no requirement but it is pretty unreasonable to do them more than 10 levels below the activity. That means powerful cap plus 20 levels, in any combination of pinnacles and artifact levels. Kind of a grind, again just makes a number go up. But they suffer another problem: OVER levelling, making the activity trivial. I can be a bounty goblin or set up an afk macro in the hellmouth and not only match my level with the level of the activity but SURPASS it, getting 5 or 10 levels above pretty easily with some people ive seen being past 1615 power and over level 800 on the artifact this season (for the record I DO NOT DO THIS, I am at +14 in the artifact from just playing, please dont ban me). The activity becomes way easier but you dont get better, your guns dont get better, your gear doesnt get better, your number just goes up from borderline exploiting the game, at the very least by not playing it as intended. Imo, gms and master raids should both have the same system: by entering the activity you are set at a certain light, you can enter it at any light no matter if youre 100 above or below but it will always set you at a static 10 or 15 or however many levels below the activity. So lets say master raids are 1600, you can launch it at 1523 and you get set at lets say 1590. Or you launch it at 1618 level 800 on the battlepass with +38 on the artifact, still puts you at 1590. These activities are not supposed to be a test of sheer time investment. They are supposed to be a test of individual skill, team coordination, loadout optimization, overall just giving the best you've got to the hardest content for the best rewards. Right now they are basically just "whoever make number go up can play". Not only would this fix these problems, but the new system would open up new opportunities for replayability in this content. Just think "Master kings fall with all blue gear" "I got conqueror this season using only blue gear" etc etc.

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      • Could not agree any more, casual players are forgot about when it comes to GM's, some of us work full time.

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        • I never understood that, we need to be a specific level just to be capped 25 power under our enemies, just scale is down like with legendary wq campaign, so much easier and better for everyone

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