... considered griefing? It can be really annoying when you're trying to complete bounties only to be force teleported by the guy who ran past everything.
English
#destiny2
-
🙄 If you don’t want random teammates, get a team 👏👏 If you don’t want random teammates, get a team 👏👏 If you don’t like random people Who don’t play exactly like you If you don’t want random teammates, get a team 👏👏
-
Completion rewards are the same whether a Strike takes 2 minutes or 20 minutes. So, if someone is only after rewards or progress tied to completion, it's hard to fault them for going as quickly as possible Don't hate the player, hate what the Devs incentivize
-
3 通の返信Is taking your time in strikes considered griefing? No, then why should going fast be considered griefing?
-
2 通の返信Its as much griefing as taking your sweet time doing bounties slowing down the progression of completing said strike. It can be really annoying when you want to complete a strike only to be forced to solo the whole thing because someone is in the back working on side arm precision kills on orange bars.
-
I absolutely understand, but it really becomes a chore after 100 times doing the same strike over and over again. You just become sick of it and want it done asap. It's ruining your experience, but we are forced to play them for pinnacle, for bounties, etc. If I had to do them properly and slow every time, I would quit.
-
Nope. I can collect bounties and complete them on one or two strikes. I speed run. The vanguard bounties are easier than they use to be. My suggestion. Blast past the speed runners to get the bounties completed.
-
2 通の返信Rushing and speed running was actually forced on players when D2 launched, which is why many of us speed run certain strikes. Also, you have to run a million strikes to reset your vanguard rank twice each season, so there's plenty of time to finish bounties. Worse case you run another strike.
-
2 通の返信
-
2 通の返信