1. Agreed. The CD is far too long for something that replaces Well. Tying its Cooldown to Mobility would further emphasize Solar Warlock's air dominance and make Mobility less of a dump stat for the class.
2. Daybreak is a good PvP Super. The changes they made to Super generation are what hurts it, not the Super itself. Bungie stated that they were focusing on Gunplay for PvP and then immediately backpedalled on that in 3.0. As such, all Supers in PvP are suffering with the exception of Tether, Bubble and Well.
3. This is a case of Daniel vs Cooler Daniel. Cataclysm is simply too strong for Vortex to compete. Vortex should do more damage over time than Catalysm does total, giving it a boss-killer role.
4. Chaos Reach should have the same damage ramp up Stormtrance has. It would make it a superior boss DPS Super (as was intended), buff Geomags by proxy and not affect PvP at all, since Chaos Reach insta-deletes players already.
5. Every class has redundant exotics. The biggest offender is Celestial Nighthawk. It's actually better to run 3 shot Precision because each shot generates more Orbs for your team and the extra damage can be compensated by Star Eater Scales.
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[quote]1. Agreed. The CD is far too long for something that replaces Well. Tying its Cooldown to Mobility would further emphasize Solar Warlock's air dominance and make Mobility less of a dump stat for the class. 2. Daybreak is a good PvP Super. The changes they made to Super generation are what hurts it, not the Super itself. Bungie stated that they were focusing on Gunplay for PvP and then immediately backpedalled on that in 3.0. As such, all Supers in PvP are suffering with the exception of Tether, Bubble and Well. 3. This is a case of Daniel vs Cooler Daniel. Cataclysm is simply too strong for Vortex to compete. Vortex should do more damage over time than Catalysm does total, giving it a boss-killer role. 4. Chaos Reach should have the same damage ramp up Stormtrance has. It would make it a superior boss DPS Super (as was intended), buff Geomags by proxy and not affect PvP at all, since Chaos Reach insta-deletes players already. 5. Every class has redundant exotics. The biggest offender is Celestial Nighthawk. It's actually better to run 3 shot Precision because each shot generates more Orbs for your team and the extra damage can be compensated by Star Eater Scales.[/quote] Day break is so good that no one uses it.... Its in air accuracy is rubbish considering it is meant to be an in air class, when you go to the air you become a target for the hole map, the damage is disgusting, having to suck up a grenade to to get a short time in the air just to become a target with no extra damage protection sounds really good, choosing between rift and phoenix dive is a joke. Granted it used to be great but everyone complained and they nerfed it to the ground.
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Daybreak is the class that keeps on giving and I'm tired of people saying it isn't. Fittingly for a subclass that can basically fly, Daybreak's skill ceiling is much higher than that of other classes, but is also much more difficult to reach. I have no trouble hitting shots in the air, even headshots as a Hunter with Stompees. The mechanic doesn't make it harder to shoot in the air, investing in it makes your shots more forgiving. If you're having issues hitting targets, it's either desync (which absolutely PLAGUES PvP) or just a skill issue. I'm always telling everyone who complains about it: Take everything you know about Warlock and throw it out the window. It is an entirely different playstyle and if you Daybreak like any other Warlock, you're going to lose. Map knowledge and game sense are vital to a Daybreak's playstyle. Flying out in the open while 6 guns are aimed at you is OF COURSE going to be a death sentence. Pick your engagements better and you'll see a marked improvement. It's still one of, if not the, top reigning subclasses in PvP. Because good Daybreak Warlock players are just built different. Daybreak is basically the opposite of Invis Hunter: Invis Hunter gets better the worse at the game you are (i.e. crutch). Daybreak gets better the better at the game you are.
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Never said it wasn't. But I notice that I misspoke. I meant that it replaces Rift. The CD for Rift is far lower than Phoenix Dive and Rift has team-synergy and lasts longer. There's absolutely no reason for the absurdly long CD time. I suggested that Phoenix Dive's CD be moved to the Mobility stat because Solar Warlock heavily emphasizes movement. Right now, Mobility is a worthless stat on everyone except Hunters. This frees up Warlocks and Titans to invest in more important stats, compared to Hunter who have to sink points into it.