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Destiny 2

Destiny 2 について話し合おう
Smoughにより編集済み: 10/1/2022 9:59:23 PM
23

Daybreak feels largely irrelevant

The warlock daybreak super, in my opinion, has no real place in the game right now. In pve you basically need to use the ember of combustion fragment alongside dawn chorus for daybreak to be of any use. If you don’t, it has really lackluster add clear and poor single target damage. While you can argue that you should need to build into a super, I’d argue that the base super without builds should already be good at filling a certain role. You also can’t forget that most solar builds for warlock require specific exotics and fragments to work. Having to waste an exotic slot and a fragment slot to make daybreak feel useful for add clear, something warlocks can easily do with neutral game anyways, is a bit much. This is especially true when the other solar super, well of radiance, is really good without taking up said slots. Alright, so what about pvp? Well I’d say that daybreak is actually quite good in pvp. Since most of the previously mentioned builds are pve, you’re more free to use fragment slots and exotics to improve daybreak. Even if you don’t it’s still a strong super with a lot of mobility, and if you don’t waste sword throws you can easily get a lot of kills with it. So one would assume that daybreak is a pvp super… Except for the one glaring flaw. Daybreak has a base 10:25 cooldown. In pve you can easily generate super energy so this cooldown isn’t a huge issue there. However in pvp, especially in a gamemode like trials, this 10:25 base cooldown practically ruins the super. Unless you play really well and have a high intelligence stat there’s a chance you’ll never get your super, and if you do it’s almost guaranteed that you’ll only get it once. In trials specifically unless it’s a really close game you have a very low chance of ever getting to use daybreak, and your opponents will likely all have their supers before you. As a solar warlock in pvp, you’d be much better off running well of radiance instead, that way you’d get to use your super more often. So, if daybreak isn’t powerful enough for pve without sacrificing other builds, and if the cooldown is simply too long for pvp, then what’s the point? And more importantly what can we change? One solution is to make daybreak how it was before 3.0, at least for pve. Buffing the damage and giving it regeneration and exploding enemies on kill. However, if bungie really wants to keep it a pvp super, giving it a 9:16 base cooldown or possibly even 8:20, would be good enough.

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