The warlock daybreak super, in my opinion, has no real place in the game right now.
In pve you basically need to use the ember of combustion fragment alongside dawn chorus for daybreak to be of any use. If you don’t, it has really lackluster add clear and poor single target damage. While you can argue that you should need to build into a super, I’d argue that the base super without builds should already be good at filling a certain role.
You also can’t forget that most solar builds for warlock require specific exotics and fragments to work. Having to waste an exotic slot and a fragment slot to make daybreak feel useful for add clear, something warlocks can easily do with neutral game anyways, is a bit much. This is especially true when the other solar super, well of radiance, is really good without taking up said slots.
Alright, so what about pvp? Well I’d say that daybreak is actually quite good in pvp. Since most of the previously mentioned builds are pve, you’re more free to use fragment slots and exotics to improve daybreak. Even if you don’t it’s still a strong super with a lot of mobility, and if you don’t waste sword throws you can easily get a lot of kills with it. So one would assume that daybreak is a pvp super… Except for the one glaring flaw. Daybreak has a base 10:25 cooldown.
In pve you can easily generate super energy so this cooldown isn’t a huge issue there. However in pvp, especially in a gamemode like trials, this 10:25 base cooldown practically ruins the super. Unless you play really well and have a high intelligence stat there’s a chance you’ll never get your super, and if you do it’s almost guaranteed that you’ll only get it once.
In trials specifically unless it’s a really close game you have a very low chance of ever getting to use daybreak, and your opponents will likely all have their supers before you. As a solar warlock in pvp, you’d be much better off running well of radiance instead, that way you’d get to use your super more often.
So, if daybreak isn’t powerful enough for pve without sacrificing other builds, and if the cooldown is simply too long for pvp, then what’s the point? And more importantly what can we change?
One solution is to make daybreak how it was before 3.0, at least for pve. Buffing the damage and giving it regeneration and exploding enemies on kill. However, if bungie really wants to keep it a pvp super, giving it a 9:16 base cooldown or possibly even 8:20, would be good enough.
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5 通の返信
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1 返信Illuminaryにより編集済み: 10/3/2022 12:04:05 PMWarlocks as a whole are fine and people complaining can't cope with the changes in play style. But, yes Daybreak overall is garbage and has been gutted. They should reduce the super time by 50% and input some value changes when you add fragments that make it mediocre like the tracking or ignitions to increase the cool down. The argument Well is a powerful super and two powerful supers are redundant is irrelevant since Daybreak is offensive and Well is support (even if you make it offensive) prior to 3.0 bottom dawn existed already. Bungie gravely erroneously assumed the entire community uses top dawn for pvp so they split the subclass incorrectly. Not everyone uses top dawn or solar in pvp, shouldn't be assumed as such either.
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14 通の返信The Bored Chairmanにより編集済み: 10/2/2022 9:04:13 PMI think the mentality behind Daybreak is that it's the dedicated PvP Super for Solocks. Well is so powerful in PvE that giving them another Super for PvE would be redundant (lol Deadfall). If Bungie continues the trend of moving away from "Guess I'll die" DPS phases that bosses have, Warlocks absolutely need a Solar Super designed for PvE. But if they keep making "Shoot giant immobile glowy bit" bosses, there's really no reason. Warlock is literally the "suffering from success" class. Everything about them is so consistently good that stuff that can't keep up is seen as "bad" when it really isn't, just not as good as the rest of it. For instance: People who complain about Stasis Lock not having a good Boss DPS solution. If Shadebinder had good boss DPS, you would literally never play any other subclass. Having weaknesses is essential to game balance. I'm not saying I'm opposed to the idea, just that future game design would dictate whether it's needed or not.
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D1 had sunsinger, i really loved the fact that you could use a sword with it. Thats why i could never understand why dawnblade didnt have a melee option. It should have multiple attack moves imo. Slide melee for a uppercut that launches you in the air if you glide after. Light melee attack Heavy attack shoots the flames Kills recharge super energy.
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A few things. Since 3,0 was implemented, most supers havent changed cooldown tiers. This is pretty blatant with things like BB still being tier 4, spectral being tier 1, fists being tier 2 and chaos reach being tier 2. Im sure next season these will swap around accordingly. Daybreak and spectral are THE worst PvE supers in the game, daybreak easily taking #1. The difference between A+ Pvp supers being F tier in PvE need to be fixed. Such a big discrepancy is not welcomed in this game anymore. Changing the "Sid from Ice Age" helmet was the big killer for me with DB, along with "kills restore a little super energy". Feeling like next season with no "new" 3.0 class coming out, will be a sort of "sandbox balance" season
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1 返信Warlocks in general are irrelevant. Since 3.0, titans and hunters have their own kits on top of warlock kits, so they just do it better.
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1 返信Daybreak is in the same boat as spectral. Good for pvp. Useless for PvE. But spectral has been useless in pve for 3 years....daybreak only 2 seasons.
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1 返信Daybreak is pretty garbo in PvP too. Way too easy to run from and the projectiles are inconsistent and need proximity detonation or something.
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I main dawnblade warlock, yet I always hated the super, I simply cannot see anything at all beyond those stupid flame effects and just yeet fireballs aimlessly. Neutral game is os good though that I do not want to main anything else, icarus dash is such a lovely crutch.
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3 通の返信
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1 返信I absolutely agree with this, after the removal of bottom tree dawnblade it has been suffering heavily...
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Veldrinにより編集済み: 10/2/2022 11:01:37 AMThe diamond system allowed me to quickly switch to bottom tree dawnblade without the need to build it, i just clicked on it and it worked. Now I need to use DIM or do it manually. It's inconvenient. Switching mid activity is only possible when doing manually and not practical at all. And no way I'm using DIM to switch my super when the diamond system we had did it way better. I just only use well and don't care anymore. The buildcrafting is just not thought through well enough. And even IF i tried to recreate mid tree and bottom tree it's not even possible because 3.0 system is too limited to allow this. The options aren't there to buildcraft into it. It's simply not there. Buildcrafting is a big illusion. That is PVE. And for PVP it's still good, but the cooldown is too long, I agree.