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Destiny 2 について話し合おう
9/16/2022 3:52:22 PM
123

This season's PvP experience is remarkably worse for dedicated players

[b][i]First off, if you are enjoying PvP this season, I'm honestly happy for you. This game's PvP can be really fun so I'm glad you get to enjoy it. And hey, maybe you'll be encouraged enough to give Trials a try now.[/i][/b] But as someone who's on the higher end of the skill spectrum, it feels like my options for a fun/relaxed experience are severely limited. I was kinda becoming ok with the strict SBMM in Control (there ain't no way this is "Loose SBMM" lol). It was sorta fun duking it out with other good players. But the lag is really starting to wear me down. I'm seeing consistent teleporting players game-to-game. Hit reg in general is also noticeably worse compared to other game modes. Now that you add quitter penalties so I can't quit games where players are lagging, or I'm facing stacks, or just generally awful team balancing (which is still just as atrocious as it has ever been), I'm almost forced to run either Rumble or the Rotator playlist. I like Rumble but I can't play it with friends. And this week the Rotator has been good cause it's been Clash but I don't see myself playing it when it's Team Scorched. [b][u]I don't think the solution is to roll back the changes to Control.[/u][/b] I'm hoping that having a safe place for low skill/casual players to enjoy PvP will have a healthy effect on the other playlists. But here are a few changes that could make the experience better for all players: [b][i]1. Remove the Elimination playlist[/i][/b] This playlist sees little activity. Using this node for something else will be way more beneficial. As for that something else... [b][i]2. Add a "Party" Playlist[/i][/b] Add a playlist for game modes like Mayhem, Momentum Control, Team Scorched, etc. Basically any game mode that overrides loadouts (like team scorched) or substantially changes the way the game plays (like Mayhem) should be in this Party Playlist. [b][i]3. The Improved Rotator Playlist[/i][/b] Once the Party modes are pulled from the Rotator, the Rotator playlist should have modes like Clash, Rift, Eruption, Supremacy. This playlist would also be CBMM. With these changes, hopefully both CBMM and SBMM can exist for 6v6 Crucible and do well.

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  • 1. Unless higher skilled players dial it back, the only way you get to have a fun/relaxed experience is at the expense of weaker players. 2. Bungie shared with us data showing that the “fun” in those matchups only goes one way. The better player has fun, the weaker player experiences frustration and futility. 3. So if better players won’t treat these playlist like true “recreational” leagues, Bungie is going to treat them like the competitive leagues the vast majority of high skill players treat them as.

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    70 通の返信
    • Laggy matches, stacked teams, and cheaters are all problems I can relate to my man. Wanna know why?… Because you are describing the last 3 years of pvp from a casual perspective…along with pubstomp. It’s good the shoe is on the other foot to give you perspective. The MAJOR difference between the two is the “skilled” players sentence is only to play guys of EQUAL skill, where the casual had to go again sweatlords in full stacks. So when you get discouraged by your lack of “fun”, please keep this in mind.

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      3 通の返信
      • Neuro Pixelにより編集済み: 9/16/2022 10:10:52 PM
        Let’s be very clear the whiny little princesses here who complain about PVP now with SBMM just can’t stomp easy kills and easy wins to boost their KD like they used to.. Their KD is going down or being normalised against same skill level players and will do anything to protect it .. They openly lie about poor connections but ignore the last 4 years we saw under CBMM when they were just as bad if not worse. These players artificially boosted their KD by stomping weaker players in organised toxic stacks or with devices and now can’t compete because they are not as good as they thought they were .. We had to put up with 4 years of their toxic stomping now the little princesses are crying after 2-3 weeks …

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        18 通の返信
        • [quote][b][i]First off, if you are enjoying PvP this season, I'm honestly happy for you. This game's PvP can be really fun so I'm glad you get to enjoy it. And hey, maybe you'll be encouraged enough to give Trials a try now.[/i][/b] But as someone who's on the higher end of the skill spectrum, it feels like my options for a fun/relaxed experience are severely limited. I was kinda becoming ok with the strict SBMM in Control (there ain't no way this is "Loose SBMM" lol). It was sorta fun duking it out with other good players. But the lag is really starting to wear me down. I'm seeing consistent teleporting players game-to-game. Hit reg in general is also noticeably worse compared to other game modes. Now that you add quitter penalties so I can't quit games where players are lagging, or I'm facing stacks, or just generally awful team balancing (which is still just as atrocious as it has ever been), I'm almost forced to run either Rumble or the Rotator playlist. I like Rumble but I can't play it with friends. And this week the Rotator has been good cause it's been Clash but I don't see myself playing it when it's Team Scorched. [b][u]I don't think the solution is to roll back the changes to Control.[/u][/b] I'm hoping that having a safe place for low skill/casual players to enjoy PvP will have a healthy effect on the other playlists. But here are a few changes that could make the experience better for all players: [b][i]1. Remove the Elimination playlist[/i][/b] This playlist sees little activity. Using this node for something else will be way more beneficial. As for that something else... [b][i]2. Add a "Party" Playlist[/i][/b] Add a playlist for game modes like Mayhem, Momentum Control, Team Scorched, etc. Basically any game mode that overrides loadouts (like team scorched) or substantially changes the way the game plays (like Mayhem) should be in this Party Playlist. [b][i]3. The Improved Rotator Playlist[/i][/b] Once the Party modes are pulled from the Rotator, the Rotator playlist should have modes like Clash, Rift, Eruption, Supremacy. This playlist would also be CBMM. With these changes, hopefully both CBMM and SBMM can exist for 6v6 Crucible and do well.[/quote] SBMM is not a crutch for low skilled players. It is a fair mode for all players. Bungie is actually still dialing this system in with the goal (as I understand it) of making the system fair, and timely for all players. Re: Fun/Relaxed Experience There is no such thing as Fun/Relaxed combat to the death. In any contest of ANY kind, all players want to win. The only way a 'fun/relaxed' experience can exist for some players, is for most of the other players to be [i]Star Trek[/i] 'Red Shirts'. I understand that is the way matchmaking was for a long time, but please, let's let it go. It was never fair or right (also, I am fairly certain there are a ton of networking issues, poorly tuned protocols, and other factors affecting pvp balance that effect player performance aside from skill). Bungie should do [i]WHATEVER[/i] is needed to bring SBMM, and lobby balancing to a fair place for ALL players, then apply it across ALL pvp modes. (btw, when I say whatever is needed, I mean ANYTHING, including, if necessary, dedicated servers, or even brand new, from the ground up cross platform networking technology) 901 Employees, just sold for 3.6 Billion, second most financially successful game company of all time. Bungie [i]can[/i] sort this out, and they absolutely should make it priority no. one. One last thing... I see no reason a truly balanced system can't be [i]TESTED[/i] to [b]PROVE[/b] its balanced. Bungie should get it balanced, test it, publish the results, and bury this discussion for good. [i]Gunship[/i]

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        • My only gripe is that clash should be permanent. Stacks only dominate in control, where you have to move to certain areas of the map to keep the score going. I've held down spawn points with randoms in clash to beat stacks. Objectives are what ruins casual play.

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          1 返信
          • I would say I am a fairly dedicated PvPer. I do story content and pinnacles at the start of the week and then hop in crucible for a couple hours on the weekends waiting for the next reset and here and there when I have time throughout the week. Personally, I don't really care if I win or lose, do amazing, average, or get stomped by people who are better then me. SBMM? Sign me up for a challenge, I am all for it. The de facto reason why I have essentially stopped playing crucible this season outside of my pinnacle matches is becasue the connection is the worst it has ever been consistently. I understand that I am on the top end of the skill brackets, but if this "loose" SBMM is so tight that my connection is jeopordized that much I will just go play a different game to scratch my PvP itch. (Just cause someone will probably say it, it is not my connection, I have 1 gigabit fiber and <10 ping in every game that I can test it in.)

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            1 返信
            • Dubufuにより編集済み: 9/18/2022 5:21:40 AM
              I dont enjoy control right now. Stomp some games, get bottom scoreboard in others. Everything feels random and orchestrated. I don't feel like I'm improving or getting worse because it's very obviously bouncing me back and forth depending on my previous performance. That said, Clash has been a super nice little escape when I don't want to sweat. Allows much more room for experimentation and connections are always stable. It really sucks to know I can't slay out a lightweight bow in control anymore - or at all. I don't mind this dynamic because more players are obviously having more fun with pvp.

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              1 返信
              • What does "dedicated players" mean in your opinion?

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                2 通の返信
                • The higher end of the skill spectrum. Hahahahaha actually listen to yourself.🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 Your on the spectrum alright pal

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                  9 通の返信
                  • [quote] [b][i]1. Remove the Elimination playlist[/i][/b] This playlist sees little activity. Using this node for something else will be way more beneficial. As for that something else...[/quote] Remove survival and make comp elim.

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                  • I guess I just played one of those matches where its supposedly a complete tossup in terms of who might win. Am I not supposed to notice how that happens when that happens. Its actually quite skilless.

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                  • I know why op chose their words so carefully, because literally every single constructive point of criticism against SBMM gets downvoted instantly by unemployed pve mains who literally only play 3 pvp matches per week for their dumb pinnacle and want those few matches to be as easy as possible for THEM. Completely shows how selfish and ignorant humanity really is. Us pvp players are not crying to make GM's or raids easier for OUR enjoyment either. So stop catering to pve mains when it comes to pvp. For everyone with a positive KD, SBMM made CASUAL pvp completely unenjoyable. We actually played pvp for fun. Yet the experience got ruined for us to make pve mains have fun while doing their 3 matches per week. How does that make any sense at all. Op did not have to be so mild with their words. SBMM is objectively the wrong move for CASUAL pvp in D2. D2 uses peer to peer, doesn't have dedicated servers. It has a tiny player base for pvp and no opt in crossplay for console-pc. And not to mention that Destiny frickin 2 is a CASUAL pve looter shooter with an abandoned shallow pvp portion that has an ability spammy zero skill requiring meta. It also has trials, survival and iron banner. Put SBMM into those. Not into the ONLY CASUAL playlist. Who wants to play a tournament every single casual quickplay match.

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                    18 通の返信
                    • THE GRIND IS REALにより編集済み: 9/18/2022 9:18:06 PM
                      Soon as I seen you put about trials I ignored the rest and believe your just another player that doesn't like playing people the same skill as him

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                    • madmanにより編集済み: 9/16/2022 6:56:45 PM
                      What they started the season out with was loose SBMM, and it was great, games felt close, I had 1 mercy game in like 20, people seemed to be around my level. About a week ago, they changed the parameters and "widened" the ranges.. so it's now even more "loose"... Ever since then, my game quality has dropped dramatically to the point that it's virtually identical to how CBMM was... half my games end in mercy, I end up playing against players that kill me 10 out of 10 times with no chance of me ever killing them, so I don't think this can get any "looser" dude.... it's virtually non-existent already, except we now get penalties on top of it...

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                      14 通の返信
                      • git gud scrubie

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                      • I'm a dedicated player and have been loving the crucible this season.

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                      • The camp meta is always boring long range fights aren't as fun and team shooting is even worse. Spawn flipping is resulting in more deaths than ever now

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                      • I like all of these ideas except the removal of elimination I think they should re-add sabotage and put sabotage, elimination and survival into a competitive playlist

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                      • "Git Gud" "Go play elimination/whatever" "We wanna try off meta builds and just have fun" Proceeds to run meta and pub stomp Soo who is suppose to have fun here??

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                      • I have a question.... How does one quarentee a "fun/casual" pvp experience for a "higher skilled" player? You're playing other humans. The only way to guarantee they don't ruin your "fun" is if they quite literally suck or just don't shoot back. Player vs Player should always be a challenge. Lag has always been a part of this game. The only thing new is I don't gotta carry my 5 other teammates. My teammates are either on the same level or better than me. Which I'm happy with. Be honest bro....lag aside....you need lessor skilled players to have "fun".

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                        15 通の返信
                        • Bungie nerfed the stompers

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                          1 返信
                          • 35 year old double primary players with 0 awareness and the refusal to learn the game, who cry like children and race to the forums to complain about OP things being balanced and ‘why can’t I buy seasonal items years later’. many of the players who complained and love SBMM are often not players with severely low play time, many are people that have put a substantial amount of time in to Destiny but genuinely refuse to put in any effort to improve. Now they race on here to screech “NoW yOu KnOw HoW i FeEl REEEEEEEE” salivating at the thought of people who are better at a mode they don’t play have to deal with lag that I haven’t seen since the xbox 360 era. if you don’t learn raid mechanics there isn’t a skill based option that puts all the lazy players who can’t clear content together and get to clear trash mobs to earn loot, there isn’t EZ mode grand masters, why is this concept brought to a non competitive PvP mode?

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                          • The guy said he's ok with sbmm and he just doesn't like lag and bad balancing and ppl here are still pressed lmao "yOu jUsT cAnT bUlLy AnYmOrE"

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                            1 返信
                            • It's called karma. Sucks that your bully simulator is cancelled. 😆 I feel your pain though. It's probably fun stomping players way under your skill level. If you even play legit which I would have no way of knowing.

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                              23 通の返信
                              • K/DA isn't the entire picture, and I chuckle seeing all these players using it as justification for their arguments. What they don't want to admit is they want SOMETHING to grasp at, SOMETHING to point to and hope it proves them unequivocally right. Have I been enjoying PvP less? Yeah. And I'm by no means a top-tier player; actually, I'd fall into the category of players they're trying to "protect". PvP just feels more exhausting for me to play than it did last season. The issue with an SBMM environment is that it assumes everyone is using the same loadouts... and in Destiny, that's about as likely as cutting your hand with a spoon; It COULD happen, but it's not worth preparing for. In a competitive setting, sure, It's more likely. But Control shouldn't be a competitive setting. The players crying for SBMM are markedly absent when you point out that Competitive exists, too. Let's cut to the meat of the problem then. Lower skilled players, completely allergic to improvement, want easier matches. There's no better way to slice this. They want the easiest matches possible, so that they don't feel like they're sweating all the time. Then, when they finally hit the higher tiers and start sweating, they'll begin complaining about it, mirroring the higher skilled players. Higher skilled players are now forced to sweat, and they're upset that their chill experience is gone. They enjoyed their slower, easier matches. Because public matches shouldn't be sweaty in their minds (and I'm not going to hide my bias here; I'm on their side in this regard), but there's also no denying that having a higher tier player in a lobby could be immensely disruptive. The solution? Make two PvP nodes. Both Control; one with SBMM, and one with CBMM. Then, after a year with both, make the decision of whether or not it's worth keeping both, or just one. If you must have one, then pick the one with the most playtime. And even better? Don't tell the players which is which... you get more unbiased data that way.

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                              • " Now that you add quitter penalties so I can't quit games where players are lagging, or I'm facing stacks, or just generally awful team balancing" LBMM is still active so you are going to see the same issues until Bungie tear it out. Higher Skill Spectrum? Yeahhhh about that. It's lonely up there isn't it? I mean anyone cheesing the sandbox will be suffering up top. The penality is fair. But under one condition. Bungie have in theory added it to gather info as accurately as possible to adjust SBMM accordingly. People quitting makes that take more time.

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