Backing out = Negatively impacting the teams experience by handicapping them with less players. That's the rally cry people are using to justify suspense timers in quickplay.
Cool, works for me.
However, Bungie, if you really want to improve the overall team experience in all of PvP (SBMM and CBMM) then you really need to start adding suspense timers for the following;
1. Not getting at least a 1.0 k/d in multiple games in a row
2. Not capping zones in Control
3. Using unideal loadouts in PvP - this is a competitive game and should be played as such
Seen too many Freelance Trials Cards, Iron Banner matches, CBMM/SBMM Control, Comp, Elim and Clash games ruined because people cannot buy a kill if they wanted, causing the other teammates to have to pick up the slack for this player. Why should their gaming experience be ruined because that person can't hold up their end of the deal? Not sure how that's fair.
Or better yet, if they fail to meet the requirements for PvP, they don't get suspended they just get banished to Rumble only for 24 hours to try and improve and think on their actions. At least their they can't hurt anyone elses gaming experience.
Shall we talk about Strikes, Gambit, Nf's, and Raids next?
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5 通の返信I developed a system where the System keeps a Track record of individual progress and Scales you to each mode and if it sees your underperforming (like bad, bad as in 0 Kills, 41 Deaths bad) it'll lock you out until you Rank higher in the Lower Ranking.
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12 通の返信Eatzにより編集済み: 9/15/2022 7:53:10 PMWow. I was going to use the word entitlement, but I think I’ll just use arrogant. The [b][i]arrogance[/i][/b] of this post. This has to be the [u]worst take[/u] I’ve ever seen. First of all, what you’re proposing would just be even worse than the matchmaking that’s in place now for control. All of the bad players get banned, so it’s just the best of the best playing. That not only means that every game would generate more gamer sweat than ever before, but it means queue times would skyrocket to a minimum of 5+ minutes. You didn’t think this out at all, and you’re just mad your team balancing didn’t end up in your favor the last few matches. You’re a -blam!- ing idiot.
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3 通の返信People took my post about putting bees in jail seriously. It’s no surprise a lot of folks missed the sarcasm here 😂
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2 通の返信Simple fix is to make a clan/premade team with your expectations. Cant expect Bungie to hold your hand with everything.
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7 通の返信Nope if they do this then they must remove everything from pvp that rewards us including bounties, quests, catalysts, exotic quests, seasonal triumphs, ECT ECT. Some folks just jump in to get the three games and dip for the Pinnacle. Get over it. It's just how it is.
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6 通の返信[quote]3. Using unideal loadouts in PvP - this is a competitive game and should be played as such[/quote] It'd be high time for Bungie to get rid of [i]"Get [weapon X] kill"[/i] -bounties.
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9 通の返信This sounds pretty bad. Imagine getting a crap team multiple matches going up against 6 stacks and you get 0.9 kd and its not your fault but get suspended? That system though sounds nice on paper, is flawed. [spoiler]nibbles crayon[/spoiler]
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1 返信So you want to punish players for not being good. How can players improve if they can not play? What about new players... you want them to be kicked as they have never had a match before?. Players with mental or physical disabilities who just want to do what normal people do? Casual players who don't have much time to play? You do know most of us have a life to live before games. What you have is a elitist attitude and forget not everyone can be perfect.
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1 返信I “skill issue” and “mad cause bad” with the best of ‘em, but this might be a bit too far.
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36 通の返信[quote]Why should their gaming experience be ruined because that person can't hold up their end of the deal?[/quote]Leaving is a choice. Skill isn't.
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16 通の返信murkypondwaterにより編集済み: 9/15/2022 4:19:40 PMQuitting is a choice. Being bad often isn’t. Nice try though, quitter Edit: Also, sounds like you’re advocating for strict SBMM in all game modes 😌
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3 通の返信The cheating quitters are getting really mad they're getting punished xD Don't worry kiddo, just know that those low skilled players are FAR better than your quitting self.
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1 返信If you're this serious about PVP, why are you playing Destiny and not something like CSGO?
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1 返信[quote]Backing out = Negatively impacting the teams experience by handicapping them with less players. That's the rally cry people are using to justify suspense timers in quickplay. Cool, works for me. However, Bungie, if you really want to improve the overall team experience in all of PvP (SBMM and CBMM) then you really need to start adding suspense timers for the following; 1. Not getting at least a 1.0 k/d in multiple games in a row 2. Not capping zones in Control 3. Using unideal loadouts in PvP - this is a competitive game and should be played as such Seen too many Freelance Trials Cards, Iron Banner matches, CBMM/SBMM Control, Comp, Elim and Clash games ruined because people cannot buy a kill if they wanted, causing the other teammates to have to pick up the slack for this player. Why should their gaming experience be ruined because that person can't hold up their end of the deal? Not sure how that's fair. Or better yet, if they fail to meet the requirements for PvP, they don't get suspended they just get banished to Rumble only for 24 hours to try and improve and think on their actions. At least their they can't hurt anyone elses gaming experience. Shall we talk about Strikes, Gambit, Nf's, and Raids next?[/quote] From one that Carrie’s every game, you good bro?