Div weaken is too strong for it's ability to guarantee crits. My proposed rework:
Divinity does not spawn a big crit spot initially and only does 10% weaken initially, it will instead spawn 3 smaller spots and after a certain amount of damage is done they go away and ups the debuff another 10%. Once 2 out of the 3 as spots have been removed, the last one enlarges into divinity as you know it now with it's 30% debuff intact. I think this will allow other debuffs such as hunter tether to compete by giving divinity some additional ramp up time and make it less useful on shorter dps windows like caretaker or mobile bosses like rhulk.
Thoughts?
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Smoughにより編集済み: 9/10/2022 4:27:03 PMMy thoughts? Don’t go watch a video from someone who is likely one of the best pve players and take his opinion as fact. You really want something nerfed? Just go take a look at well of radiance and rifts. Sure div might make hitting crits easier and boosts damage, but well and to a lesser extent rifts is what allows us to sit in a single spot and just shoot at a boss without having to worry about anything else. Go try warpriest without any warlocks on your team to see what I mean. But nah, div needs a nerf… right…
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Div doesn't need changing, buff other debuffs, and to those who are doing lfg's requiring div, go get it yourself