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オリジナルの投稿元: Skill based matchmaking is really nice
8/28/2022 6:40:53 PM
1
Then easy, separate the two sbmms, make it so one sbmm is directly the more competitive ones and one that is more to the casual ones, make them i to training grounds Winning is not important, being able to understand how a gun is gonna work is, then you can use that knowledge to win in the more harder game modes, find what you like and stop copying everyone else. That’s what I say
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  • How about no SBMM? Instead we have a system akin to Halo 3, where you get a mix of matches and the game determines your skill on the fly. Instead of this disengenous system we have now that forces win rates.

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  • Or, just not care about winning and just focus on the game and enjoy it, since sbmm makes it so you can at least have a team to depend on then having to make you focus on trying to play the hardest you can cause no one else on your team is doing anything

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  • Youre wrong. Modern SBMM rigs your team to lose, and rigs the enemy to win. Go look at what True Vanguard is going through. Bad players leave the game because theyre going up against sweats and hes the only one remaining. Does that sound fun to you? Modern SBMM doesnt care about skill at all.

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  • And no one does, proving that you skill does not mean you need to care Losing and winning means nothing so why care if the game rigs it to lose, it’s trying to keep you able to play.

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  • Your argument makes no sense. Well just agree to disagree.

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  • My argument is this, if we have to agree we won’t win every match, then why is the algorithm bad.

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  • Because its about having fun. Rigged matches are the opposite of fun. Having a system doing the opposite of what is advertised isnt fun.

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  • And your calling stomp matches and where bungie agreed by saying this about cbmm “The match outcome was already decided before the first shot what fired” doesn’t count to being rigged as well Or are we just calling that bad rng?

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  • So you think its better that the match is decided before you even enter the map? Because thats what SBMM does. CBMM also had its problems, but its much better from a competitive standpoint. Maybe Bungie should throw away the horrific lobby balancing as well? Thats most likely the primary culprit in the so called "match decided before a shot is fired" thing. Add a system akin to Halo 3 and all will be fine. No predatory SBMM or lobby balancing required.

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  • Well the chances it’s happening is 40% of the time now as bungie also said it’s more like 60/40 not the 50/50 your saying But yeah, cause unlike cbmm you actually can play and won’t get pub stomped into the ground even if you do anything and before a bullet is fired is the exact same thing as before the match has even started

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  • Go ask True Vanguard how his time is going. Im sure its fun to 1v6 because the algorithm is balancing the match by giving him mediocre players that just leave the match. So what was that about SBMM giving you equally skilled teammates? Now youre just arguing semantics. Technically before a shot is fired and before the match starts are the same thing. But you know what I mean. The algorithm already decided the match the second it put the lobby together. Exhibit A: Halo Infinite. Exhibit B: Whats happening now with D2. Thats way worse than CBMM just putting people together and the lesser skilled team loses. I thought winning didnt matter though? So why does stomping matter? Your words, not mine.

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  • Rainbine 9545により編集済み: 8/28/2022 10:08:01 PM
    Well it’s loose skilled based matching so it’s a mix of both, both the good parts of sbmm and cbmm and the bad parts. But if you want to hear why, easy, cause your mistaking this for true sbmm and if I want to ask him it would be asking someone who is okay with where he is, so putting a person who is okay with where he is and another person who wants to prove to be good Now what stopped people from leaving during stomps and these people, how do you know if they are not trying to pain something in a bad look And stomping makes it so you can’t play cause you never had a chance. Sbmm, while it could and maybe does make matches win or lose, you can still play both and not feel like you never had a chance and best thing you can do, don’t blame a algorithm, blame the -blanks- who leave.

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  • GIVE EM HELLBOYにより編集済み: 8/29/2022 5:50:12 PM
    [quote]Well it’s loose skilled based matching so it’s a mix of both, both the good parts of sbmm and cbmm and the bad parts.[/quote] The term loose is false otherwise people wouldnt be having extremely sweaty opponents and awful teammates. That was yet another lie Bungie told. Also there is no indication CBMM is present in any form for control. It has been removed. You cant have both SBMM and CBMM in the same playlist. [quote]But if you want to hear why, easy, cause your mistaking this for true sbmm and if I want to ask him it would be asking someone who is okay with where he is, so putting a person who is okay with where he is and another person who wants to prove to be good[/quote] Loose SBMM is still SBMM, that argument makes no sense. That second part makes absolutely no sense. [quote]Now what stopped people from leaving during stomps and these people, how do you know if they are not trying to pain something in a bad look[/quote] Nothing. But it seems more people are leaving now because they hate that the algorithm put them up against purely sweats instead of a mixed bag of an enemy team. Dont paint this as a conspiracy theory lmao. [quote]And stomping makes it so you can’t play cause you never had a chance.[/quote] So you admit winning is important? When youre getting stomped you can still play the game. You can move and shoot can you not? Or does winning the game count as playing for you? [quote]Sbmm, while it could and maybe does make matches win or lose, you can still play both and not feel like you never had a chance and best thing you can do, don’t blame a algorithm, blame the -blanks- who leave.[/quote] Yeah, instead you have every match predicted for you. So you are guaranteed to win or lose from the start. Amazing! Thats fun! Maybe the people are leaving because of the algorithm? So Ill blame the pathetic algorithm.

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  • Hmm do you work at bungie, at all? So how do you know what is a lie and what is true, so unless you have some idea what it’s truely like And when I ment it’s sbmm and cbmm mixed together it’s more like bungie saw the negatives of both and loosen the gaps between the two of them, meaning you can win a bit more if it’s is important to you, which I don’t care. And when I ment stomping, it means I can’t play at all. Not win. Meaning I actually want to take part before the game either ends as a mercy or you join a match in progress cause of it as well. And your blaming a algorithm, something that is just doing it’s job to maintain that people actually still get matches even if it means your always winning or losing, but it’s still let’s you play. Sure it’s flawed but it makes logical sense, meaning you can play whatever you want So people leaving existed in both. Both had terrible lag cause it still had terrible connection, both had the matches choose already. So the only difference is this, people can still play sbmm and won’t have their fun ruined by terrible matchmaking.

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  • GIVE EM HELLBOYにより編集済み: 8/29/2022 12:16:42 PM
    You keep regurgitating the same things, so Im just going to point you over to Halo Infinites SBMM controversy and thats all I have to say. Similar situation happening here on D2, SBMM sucks, thats final.

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  • To you maybe, cause in sbmm, I did what cbmm promised people, to have a chill time cause i didn’t use the meta, didn’t try to get better and just use what ever i wanted For short if you never took the game seriously like the “good” players did, they would not be locked away.

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  • Again, you arent making any sense. Have a good day.

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