It’s as much a MM problem as it is a spawn problem.
Some lobbies have such ridiculous discrepancies in skill between players that the outcomes are basically decided before any shots are fired.
Which is why the weaker team winds up getting spawn trapped. The good team knows how to not flip the spawn, so they stay in control of where you keep returning to the game…and the weaker team is helpless.
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A_moにより編集済み: 8/21/2022 1:00:24 AMI have an idea. Let's keep the strong teams strong. Make the weaker teams stronger. Then take what results from that and heap it onto people that are probably already pissed by the time they get heaped upon. Then watch the PvP reputation skyrocket!
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I plan on giving it a try. I walked away because they removed SBMM from the game, now that it’s coming back I’ll see how it affects the experience. For a player of average ability? There is nowhere to go but up.
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You know what? Generally I'm considered an average player. Until that doesn't work with the way PvP needs to work. Then when it does I'm an average player again. That's not what's important though. What's important is that you play. You and everyone else you know and the people that they know and so on. If all the people play it will probably be enjoyable.
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Bungie needs to make the experience enjoyable for people to want to play. For three years they catered to the people at the top end of the skill curve at the expense of everyone else, and ran off half the player base. The return of SBMM is the right move. The only concern is that it is too little, too late. That there aren’t enough players or enough residual interest to make it possible to revive the Crucible.
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"For three years they catered to the people at the top end of the skill curve at the expense of everyone else, and ran off half the player base." Until recently when they began to cut off the ankles of the people who are "good" at the game. Then releases broken weapons into the sandbox untested which shaves away further that their is any skill at all in the game.