With perks that increase rate of fire (desperado, now cranial spike) I'm getting pretty tired of the faster rate of fire also reducing damage.
Don't get me wrong, I get it, I understand why it's a thing.. but I would much, MUCH rather take a lesser rate of fire increase WITHOUT losing any damage.
I understand the overall dps may go up in some cases as the system is right now, but it's just very.. annoying seeing "ah, rate of fire with cranial spike will increase! ....with a 20% damage reduction to compensate". That takes all the wind out of my proverbial sail.
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2 通の返信That's the basic rule of thumb honestly anywhere. If it's slow it'll hit like a truck. If it's fast as fudge it'll hit like a wet wipe. Some guns on here though are balanced inbetween.
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3 通の返信This has been a thing in FPS forever. Higher date of fire = less damage per round. This is not just a Destiny thing.
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1 返信I agree, tbh. I've never saw the reasoning behind letting a perk increase the fire rate while also decreasing the damage output for a total dps increase of barely anything. A perk should only help the gun, only ever granting detrimental effects if the bonus it gives is exceptionally strong. When you increase the fire rate, it causes you to reload more often, which reduces sustained dps even further.
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THE GRIND IS REALにより編集済み: 8/12/2022 6:32:31 AMJust buy a device that bungie bans you for Nameing in the forums gives full auto ,full aim assist,rpm changer and alot more bungie says its legal even if you aint disabled soooooooooo
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1 返信Grieverにより編集済み: 8/11/2022 11:53:28 PMThey've been inconsistent with ROF/ damage scaling for a while: Sweet Business scales. Huckleberry doesn't. If a Spinning Up Suros Regime scales, Glass Half Full more than compensates. Breakneck/ Onslaught scales. Desperado doesn't reduce damage anymore since they reduced its ROF. Adagio doesn't scale damage. Successful Warmup, Archer's Tempo, Cornered, and Kickstart don't scale. As for DMT, it's ROF at 5 stacks goes up by almost 40%, but loses 20% damage. In PVE, it's still keep the buff in damage (I think like 30-40%), but loses 20% at 5 stacks. I wouldn't expect the reduction to work in PVP, but it's still a huge buff in PVE if you're gaining up to +40% damage, then losing half of that in exchange for a 40% ROF increase.
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[quote] I understand the overall dps may go up in some cases as the system is right now, but it's just very.. annoying seeing "ah, rate of fire with cranial spike will increase! ....with a 20% damage reduction to compensate". That takes all the wind out of my proverbial sail.[/quote] Which will put it right where it’s at today
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11 通の返信