[quote]1. 1 primary kill = 1 special round. Nobody should spawn with special ammo, the weapon is special for a reason and should be treated as such. Nobody should have special ammo until they have secured a primary kill. 1 primary ammo kill = 1 special round loaded automatically into the gun. And teammates dying should not drop special ammo.[/quote]
Let's not emulate the second worst sandbox change to ever hit the IP.
Impliment Juggler, sure, but don't starve guns of ammo, especially given how weak most of them are.
Also really screws over the non-OHK specials, too.
[quote]2. Rangefinder should not be on HC's, period. Each type of HC - 180, 140, 120 - all have their designated roles because off the range of the fight. 140's shouldn't push the range of 120's or pulses etc.. because of a perk.[/quote]
Also disagree.
You're trading extra utility for better stats. It's a fair trade off.
[quote]3. Damage resist should not be a thing in PvP - period. Purely a PvE benefit.[/quote]
Disagree, the only DR that needs scaled back are the ones without much limitations. Also supers kinda need it to an extent.
[quote]4. Healing needs to be tuned to a longer rate of use. Healing should be a last minute benefit to try and save your life, not a spammable win button. For instance, healing grenades should have a base 2:30 cooldown - lowered to 2 at 100 disc. The fact that I can keep spamming it, and get it back super quick with perks and benevolence is nuts. And I'm a Well main. Anything that provides a healing boost needs a counter to make it less oppressive. For instance, Wormhusk should had an additional 15 seconds to dodge cooldown. Lorely helmet adds additional 20 seconds to titan wall.[/quote]
And that kills healing in PvE completely. Healing grenades are fine, if anything add like 10 seconds flat to the cooldown, or have them pause while Restoration is active.
But don't screw over PvE because someone wants to trade lethality for sustain in PvP.
[quote]5. Invis should be a defensive capability, not an offensive tactic. Once invis, if you get shot or you ADS- your invis breaks.[/quote]
Translation: completely remove Nightstalker from the game.
It screws PvE, and nerfs an already bad ability in PvP.
[quote]6. All bows and GL's need to be special ammo - if you don't fix the special ammo economy, then you def. need to adjust bows especially. they need to be moved to special weapons and spawn with only 4 bolts. Wishender and Monarch being able to continually spam is bananas. Especially when the best counter is a sniper and they only get two shots. This would make Monarch or Wishender hot swapping a harder tactic, have to choose wisely.[/quote]
GLs are special, and bows are too weak to be special.
Unless you buff bows to OHK, or have them get Forerunner's ammo economy, they'll be complete garbage.
The better solution is to slow down swap speed from empty with the weapons.
[quote]7. Child of the Old Gods radius that it slows and drains is too large and needs to be scaled down by at least 25-50%. It's health also needs to be reduced.[/quote]
Screw over PvE for PvP again.
Child is fine, it doesn't need any nerfs.
[quote]8. Bubble / Well / BB all need longer cooldowns in PvP[/quote]
The former 2 have really limited utility in PvP, and I can agree with BB going to T3, especially since Chaos Reach is significantly weaker and still at T3.
[quote]9. Sniper and Linear flinch needs to be looked at again. There is zero reason why a sniper should be able to take a full high-cal pulse burst to the face and still be able to headshot someone through it. Flinch needs to be adjusted to matter more, especially on snipers and linears.[/quote]
Linears are heavy, so they don't need flinch changes. The special Linears are also fine, since flinching to Timbuktu means there's no real reason to use one over a sniper.
And most of sniper flinch is netcode.
[quote]10. Fusions needs to be reverted off of hit-scan[/quote]
And if this happens, damage Falloff needs to be completely removed on them, or the Falloff range doubled, if not tripled.
Just a few suggestion, I'm sure there are several more out there but these are the most common ones that effect PvP today. Let me know if you agree or disagree.[/quote]
Please remember, that they can seperate PvP and PvE changes so one doesnt' effect the other.
I'm imagining this as a purely PvP standpoint without any impact on PvE