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1 返信Hey do you guys remember D1 where you just stacked ammo synthesis of each type and had ammo whenever you needed it? Reloading perks etc aren’t OP.
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1 返信
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Scratchにより編集済み: 8/7/2022 10:21:50 AMReloader mods? Oh yeah With always having to use champion mods in order to make the [b][i]champion gun I'm forced to use [u]actually work[/u] against champions[/i][/b], I almost forgot those exist
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4 通の返信One upon a time , there were general weapon reloader, targeting and finder mods.. For somehow bungo deletes them and intraduce this garbage system.
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2 通の返信You don't know what you're asking. Do you want every Loader mod to cost 5? Because that's what Bungie will do if they condense them all down to weapon slot rather than weapon type thanks to Snipers and Rocket Launchers existing.
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3 通の返信There's a reason there's varying mods and its because it forces you to build specifically, balancing usage of energy depending on how "strong" the weapon type is, etc. Generalised mods aren't happening, and if they do, I hope they're 8 energy or something stupid.
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10 通の返信
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We do have them, for the most part of destiny's lifeline actually, then they removed them and claim 'reloading mods are getting out of hands' then they nerfed specific reload mod because 'we want reload boost to focus on perks and ability' then they nerfef every reloading perk and that time they didn't bother to explain So for the actual question, as far as bungie concerns, having a easier time is a sin, not merit
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3 通の返信
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6 通の返信Why is there no rocket launcher auto loader mod? I mean, there's one for everything else.
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4 通の返信
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4 通の返信The Hermit IXにより編集済み: 8/6/2022 7:13:59 PMIt’s a great idea in theory for stream lining but the issue is different weapons have different animation time with reloads. General reload mods would be fantastic on certain weapons and sluggish on others. They need to lower the cost of certain reload mods and I’m talking to you hand cannon mods.
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2 通の返信That's insane, they need to tie reloaders to the exact weapon name, and have it cost 9 energy