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Destiny 2

Destiny 2 について話し合おう
Doolanにより編集済み: 7/23/2022 12:02:08 AM
73

A more inclusive trials for all skill levels

Don't count losses anymore. I know, I know that's a big statement but after reading a lot of opinions about the game and even having a long think about my own I believe it would be for the best. Hear me out as I try to explain. Premise: Remove losses from the card so wins add 1 block each time, when you hit 7 you go to the lighthouse and get an adept. Argument: "So why go flawless at all?" That's the big question that seems to be the tipping point for most skilled players. If there's no incentive to improve why bother? Well my answer to this is cosmetics and "flexing" potential. Sure going to the lighthouse whatever way would give the weekly adept, but you could have shaders, animated emblems with unique trackers, ships, sparrows, ghost, ornaments, glows. Any number of things that show the world how good you are without making it a painful experience for the other 99%. Now I know a lot of top level players go to trials for the challenge and flooding it with lower skill ruins the mode for them. Well how about a card where you only match other flawless players? So for example rather than a pool that activates based on lighthouse visits or day of the week you can buy a special card after your first flawless lighthouse each week. This card puts you in a separate pool where you only match teams holding the same type of card. This way people who don't care about the loot can play competitive matches against other players looking for the same all weekend long if they wish too without affecting the general population. Gen pop gets their adept loot, the better players get their glows and emblems, and the top 1% get their tournament level matches. Everybody wins, nobody loses, and the mode thrives for it. You can change your playlist at will by picking up your "playlist card" and choose how you wanna play. Even put the ultra rare emblems as drops for going flawless in the voluntary flawless pool. Really give multiple tiers of desirable in game content for all skill levels. Terrible players might get 1 adept in 100 games. Good players 1 in 20. Great players 1 in 7 with a shader or emblem, and top players on their flawless playlist cards the rarest emblems and the most exclusive glows.

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  • You ask me, the game mode will slowly die out for a lot of reasons, lack of loot or reason to try The fact that if your carried your basically ain’t gonna go at it again since you could barely get flawless once so what your chances against the best of the game while you were the one being carried to it Peoples idea of pvp and endgame content and all that In reality I only wanted to go flawless for one reason the glow, the weapon and the rest not really anything I really wanted But after finding out it only lasted a week and I would probably get it only once, yeah big no from me to go into the game mode and try as hard as I can I don’t have a drive, I don’t have any motivation or reason, so if I am the last one standing I jump off the map, I ain’t good enough to go against 3 and I’m not really that good a player to be the hero I stay for the loss, but if I can’t do anything say a 3v1 or a 2v1 I just jump off the map, call me a coward or a anything but I just said, I ain’t a hero and I ain’t gonna win the match up or have a reason to fight And I already agreed and accepted I ain’t gonna go flawless, the never expect to win mindset that I agreed to limited my drive meaning I am never trying

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    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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