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Destiny 2

Destiny 2 について話し合おう
Doolanにより編集済み: 7/23/2022 12:02:08 AM
73

A more inclusive trials for all skill levels

Don't count losses anymore. I know, I know that's a big statement but after reading a lot of opinions about the game and even having a long think about my own I believe it would be for the best. Hear me out as I try to explain. Premise: Remove losses from the card so wins add 1 block each time, when you hit 7 you go to the lighthouse and get an adept. Argument: "So why go flawless at all?" That's the big question that seems to be the tipping point for most skilled players. If there's no incentive to improve why bother? Well my answer to this is cosmetics and "flexing" potential. Sure going to the lighthouse whatever way would give the weekly adept, but you could have shaders, animated emblems with unique trackers, ships, sparrows, ghost, ornaments, glows. Any number of things that show the world how good you are without making it a painful experience for the other 99%. Now I know a lot of top level players go to trials for the challenge and flooding it with lower skill ruins the mode for them. Well how about a card where you only match other flawless players? So for example rather than a pool that activates based on lighthouse visits or day of the week you can buy a special card after your first flawless lighthouse each week. This card puts you in a separate pool where you only match teams holding the same type of card. This way people who don't care about the loot can play competitive matches against other players looking for the same all weekend long if they wish too without affecting the general population. Gen pop gets their adept loot, the better players get their glows and emblems, and the top 1% get their tournament level matches. Everybody wins, nobody loses, and the mode thrives for it. You can change your playlist at will by picking up your "playlist card" and choose how you wanna play. Even put the ultra rare emblems as drops for going flawless in the voluntary flawless pool. Really give multiple tiers of desirable in game content for all skill levels. Terrible players might get 1 adept in 100 games. Good players 1 in 20. Great players 1 in 7 with a shader or emblem, and top players on their flawless playlist cards the rarest emblems and the most exclusive glows.

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  • No. The playlist has been causalified enough. The #1 thing Trials needs is to be more rewarding. Matchmaking needs to be completely freaking random like it has twice. The 1st week of the revamp and the 1st week of this season and the numbers were record breaking 1. No Flawless Pool. 2. Freelance is available once a month. 3. You can still play as a solo or duo if you want. 4. Bungie needs to bring back all the guns they’ve taken out and they need to make a weapon of every F’ing archetype for rewards. Maybe each week could offer 2 different weapons and you choose which one when you go flawless or it gives both, idc. 5. Increased reputation and you get it for wins and losses. 6. Matches won have 50% chance to drop a random non adept weapon or armor, but matches lost have a 25% The lighthouse is available to everyone that can manage to go flawless. Do you think all the good players just jumped on and was already good? Absolutely not. I have 4500+ hours in PvP and that’s why I’m good. I put the effort in to getting better because I wanted to be good at Destiny, I wanted to be able to go flawless, and etc. You don’t see us PvP players asking For GM’s to be easier. I’d like a Silicon Neuroma, but I don’t feel like getting my light up and all that. So I don’t deserve one.

    投稿言語:

     

    マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

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