Not sure if yanno this but it use to be you had to have a group of three for trials. My guess is that most people in your thread who will say “no” will also tell you to “make a team yourself”.
So while I have no problem with your request(at the very least it should be every other or every third trials weekend has freelance) you shouldn’t be going in solo no matter what on the weeks without freelance, if you’re going with the expectation to win. You have to be willing to accept that by not having a team, you’ll have a tougher time.
English
-
I have played trials since d1 when it released I had friends at that point of my life and they aren't around anymore because of other things happening. But honestly the matchmaking is kinda really bad in trials and that's because of population in the game mode freelance brings people into the game mode and that's the goal shouldn't it. Only time it has more is when the flawless pool was broken and flawless was being matched with everyone showing that a lot of people just want an easy win and to pub stomp for easy rewards
-
The ultimate goal of Trials is to go Flawless. Agreed? I know that's not everyone's goal, but that is the main objective of the gamemode. If you try to say "it's to get loot", then getting wins or losses don't truly matter. So, since the ultimate goal in Trials is to go Flawless, why implement a system that continuous denies around 30,000 players from going Flawless? Every week there is Freelance, between 20,000 and 30,000 less players go Flawless (excluding this last week because that map is horrible for this current meta). Look back on previous Trials weeks, its a recurring theme. Freelance doesn't hurt the top players, it gatekeeps the average players just trying to finish 1 Flawless card.