[b]Alice: Madness Returns[/b]
Alice in Wonderlands platformer, but twisted and weird in an older teen-rated Tim Burton sort of way. Sequel to American McGee’s Alice from the early 2000s.
[b]Puzzle Quest 1 & 2[/b]
Match-3 puzzle RPGs, but actually good and were made before microtransactions so there’s none of those. There is a third one out, it didn’t look great on the let’s play I saw tho.
[b]An Airport for Aliens Currently Run by Dogs[/b]
In the future aliens have built airports to travel between planets. For some reason all the aliens disappeared and now they’re all occupied by dog jpegs [url=https://d1lss44hh2trtw.cloudfront.net/assets/editorial/2020/07/image-2.png]like this one[/url]. You have lost your wife and have to go searching these airports for her.
Not better necessarily, just different.
2 has more in the way of general exploration, dungeon crawling, side quests, minigames, loot etc., whereas the first is clearly more focussed around the battles themselves. There isn’t a massive difference but the first has a wider variety of abilities and tends to be more difficult (although the game does seem to cheat you less in the second), and the second does away with the XP and gold gems in favour of ones that let you use an equipped weapon or item.
And yeah the third one came out a few months ago, and it’s heavily inspired by the Gems of War game which the studio also created a few years ago. Essentially just an endless stream of battles with an upgrade system tied to loot boxes and timed unlocks. Definitely not my thing.