I definitely think there are a lot of shortcomings around the matchmaking in destiny PVP. There should for sure be more freelance options but the argument that the whole game is full of sweats and it's impossible to improve I disagree with.
I was a happy go lucky PVE main all through Destiny 1 and through Destiny 2 until around shadowkeep, or maybe one of the seasons in that year when I decided I wanted to try for the unbroken seal. I went from a 0.7-0.8kd average to usually sitting around a 1.3-1.7kd average across quickplay depending on the mode.
I'd say treating PVP in the same way as PVE is the way to go. If you're gonna go up against something in PVE that's difficult you're gonna build into an exotic that helps you out, abilities that provide you with either survivability or DPS, stats that complement your playstyle and the mode, and weapons that are in the meta for what you're trying to do. If you were to jump into a raid with blue gear, trash stats, and zero knowledge of encounters you would have an equally bad time.
You gotta treat PVP just like you do PVE. You gotta build for it, you gotta choose the right guns, you gotta play in a way that suits the mode. So many times I've run across people in trials messaging me with stuff like "F-ing Sweat, go touch grass" etc, but when I inspect them they are specced in entirely the wrong stats, have PVE mods on, and their crucible time is under 50 hours.
PVP just like any other hobby or leisure activity is "practice makes perfect". You gotta keep at it and use what's hot right now to keep your skills fresh. I play golf and if I haven't played for a month or two I will suuuuuck until I've played a few rounds. PVP is the same way. Saying "I hate it and it sucks" is not a way to improve. Improve your mental and the gameplay will follow. Best of luck to you.
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OK but what about those of us that have done pvp for 20 years and aren't new, but are unfortunately slowing down and not having the ability to commit the same amount of time to "train" everyday? Back in pre beyond light days I was a 1.9 kd, now I'm struggling to maintain 1.3, even with fully kitted pvp sets. How are some of us supposed to have a good time when we get off a 12 hour shift, 6 days a week, as adults, and compete against some if the younger faster guys?
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That isn't true though. Every season pre-beyond light in a playlist where you played more than 20 games you averaged 0.9-1.2kd. I would say you gotta get in a space where you appreciate where you're at and work from there. Don't be watching videos on advanced movement or streamer builds thinking you're better than you are; work on the basics like movement and positioning and master that first. I'm not trying to dump on you, I'm just saying I was a dogwater crucible player not that long ago but I worked on the basics and improved on my whole game from there. It bettered my enjoyment of the crucible overall setting my expectations. You're not gonna be 2.0k/d overnight. In fact probably never, same as me, at some point you gotta accept that and play your game not the streamers. I work a full time job and only get time evenings and weekends too. Little and often is all you need to be average, not 15 hours a day.
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Ahh that'll be efficiency rather than k/d. It's kills + assists ÷ deaths and only counts for the given season usually. Normally not a great indicator to run off as it can swing wildly until you've played a lot of matches and found your base. Also say you go play 2 rumble matches in a season and 3.0 both of them. It'll skew your stats. I'd use Destiny Tracker to see all your previous seasons stats in detail. For the most part you have around a 50% win rate and sit around the gold ranks in ELO. ELO was never used by destiny but gives you an idea of skill level as it goes up more when you beat better players and down more when you lose to worse ones. You for sure has some better seasons in control around the end of shadowkeep but for the most part it hasn't changed massively over the years. I'd say that your issue isn't because of SBMM it's just that the population for crucible is shrinking and the games been out since 2017. People who are left have a very good handle on how things work. It it was SBMM you'd see a noticeable decline or swing in all pvp based stats but other than having a couple decent seasons in control in shadowkeep they've been pretty much the same throughout.