Mine would probably be a racing game with the open world progression of gram turismo (win races and win cars from the races) with the police of need for speed, along with the damage model of beamng drive. With licenced cars. I want a game like that cuz I’m bored
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#Offtopic
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Scifi fps with a good campaign and good characters, like Bad Company, Gears of War 1-3 and Halo 3. I want to care about the story and the people in it. I want good game mechanics that make sense. I should be able to fire a weapon without every bad guy in ten miles knowing just where I am and rushing over. Windows should break. Doors should open. I should be able to go to that cool place over there instead of being threatened with death because I've "Left The Mission Area".
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12 通の返信
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2 通の返信That-game-that-shall-not-be-named-here....after it has reached its full potential.
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6 通の返信Idk but I would fw Pokémon if the open world thing was much bigger if everything was like lumiose city and the game was a little more than pressing one of four buttons then it would be way better
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2 通の返信
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3 通の返信open world rpg where you are made king/queen and now must run the kingdom and you get to go on quests with your knights and royal council (that consists of a variety of interesting characters) and you get to make choices that affect how your people and other kingdoms view you and you can conquer the other kingdoms or make peace with them OR do both with different kingdoms… you can go to war, marry a royal from another kingdom, send subjects to the dungeon, appoint npc’s to be your knights, all that stuff
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Ion, Disciple of Melvinにより編集済み: 6/13/2022 4:54:56 PMGun Gale Online, minus all the conflict in SAO. Love the asthetic and gameplay as shown in the show. GGO Alt does the best job of displaying how the game functions.
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pValue2010により編集済み: 6/13/2022 1:40:09 PMI enjoy a good cooperative shooter, one which you have a predefined role (e.g. medic, sniper) and can approach the objective in different ways. Far Cry, Ghost Recon, and Rainbow 6 have all had elements of this over the years.
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MellloBreadweird gay girl - 古い投稿
I want an open world game with a big ship and great character relationships (essentially Outer worlds) but on top of that we have a fallout 4 HUD and rpg building system (crafting and perks and such) that’s on the ship. And instead of the ship functioning as a fast travel type thing, it’s more like Starlink where you have to breach the atmosphere and fly to the planet. And then maybe there’s some kind of object you need to find on each planet to purify it maybe or something. Just an idea tho. -
3 通の返信Dredgen Wolfにより編集済み: 6/12/2022 5:05:02 PMIf we could combine a game like Fallout 4 for Open World and craftability and also mods, but give it the expanse of No Man's Sky with hundreds of worlds to visit and do whatever. Give this thing the modability of Skyrim with hundreds of mods without issue. Now that we have a model for this solo offline game, make this thing a Star Wars game, one where you get to go anywhere canon or legends, explore worlds, help people. A game where the focus isn't the extremes of two Force groups that hinder the galaxy with their power struggles, a game with other Force-users to include the Matukai, Zeison Sha, Jal Shey, Jensaarai, and Grey Jedi. A star wars game where you can be whomever you please, help who you wish, but with unforeseen consequences for your actions such as the newer Assassin's Creed games. Now for the why: We need a Solo-Offline-Open World Star Wars game where you can go anywhere and do anything.
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LahDsaiにより編集済み: 6/13/2022 4:17:46 AMA co-op RPG combining the melee combat of [i]Ghost of Tsushima[/i] (for small enemies), the verticality and scaling of [i]Shadow of the Colossus[/i]/[i]Dragon's Dogma[/i] (for big enemies), the ranged and trap combat of [i]Horizon[/i], and a magic system where runes/handsigns/words are assigned to keys/buttons and you combine them to create spells. Throw in some [i]Monster Hunter[/i] part harvesting and crafting where you can pick various component templates and which materials to craft them from for robust customization. And while we're at it, [i]ESO[/i] cosmetic system where one piece of gear in function can have multiple forms. Heck, add gear degredation and maintainence as long as it's relatively slow. [i]Death Stranding[/i]'s rate felt right. [b] [/b] Sorry, backlog. I'd play the hell out of that.
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mikeyrox1234により編集済み: 6/12/2022 3:08:20 PM🤔 2013 E3 The Division Gameplay because from what I got froM that release was that it was going to be a Open World MMO Survival game that was realistic. I was wrong 😂 An Open World MMO Survival game set in the City of Rapture ( Bioshock ). Imagine this! ALL of Rapture if opened up and you play as a Splicer that is simply trying to survive, make a base in Fontaine Fisheries or Arcadia or etc… having to fight off other Splicers ( PvE and PvP ) as well as Big Daddies. 😍
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7 通の返信Action Role Playing Game with combat and level exploration like SoulsBorneRing, story and characters like an Obsidian game that's actually finished and polished at launch, set in the Old Republic era of Star Wars. Fallen Order was lacking and left me wanting. I need more than that.
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1 返信Panzer would love something quite similar to War Thunder. I enjoy the game (if anyone is surprised by this they obviously have not talked to the illustrious Panzer enough!), but it's horribly monetized, and the gameplay is genuinely infuriating. No one in the community knows how to fix it, though we've come up with some ways to put a bandaid on an amputation, and so we just... roll with the bad.
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Idea 1. A 2D platformer with both a fully fleshed out platforming system, and a combat system based on 2D fighters, like Skullgirls. Fights wouldn’t be strictly 1v1, there could be cheap throwaway enemies that attack you in swarms, but it would need to recreate that feeling of playing a fighter. Bosses would be the tricky part. While the easy answer would be that they play out like an actual fighting game, that limits how crazy some bosses could get. At the same time, though, fighting game bosses that don’t play like a regular match kinda suck. Hack ‘n slashes like Sakuna: Of Rice and Ruin almost hit the mark, but they’re generally more simple. Give me a full six attack buttons in a platformer! Idea 2. Basically CrossCode, but as a Roguelike with a ton of different fighting styles and customization options. Level editor, too. The crazier and more over the top these fighting styles get the better. CrossCode’s combat is really satisfying, and I’d love to see more of it, especially if they went all out. Idea 3. A true Metroidvania Roguelike. These genres are basically opposites of eachother, but if someone could somehow pull it off it would be amazing. Sundered came cloae to this, but not quite.