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Destiny 2

Destiny 2 について話し合おう
Reprimerにより編集済み: 6/10/2022 4:10:28 PM
67

Dawnblade needs love badly

Daybreak is stupidly underpowered, you get 5 sword swipes which do pretty much squat agains bosses. I believe Daybreak needs a 25 - 45% damage buff and needs an increase in super duration

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  • WulfPak666により編集済み: 6/8/2022 6:01:38 PM
    Bungie essentially made it so the only super worth using on DawnBlade is Well of Radiance, especially if you main Starfire stickies. Day Break is terrible for endgame and it's terrible in general. If you are going to run Dawnblade, just use Well or heck, Agars Scepter would be a better "super" waster. Think about it. 1 (let me reiterate) just 1 touch of flame sticky not only scorches and ignites, but it does nearly 2 to even 3x the damage of 1 Day Break projectile. A single Day Break projectile hit against the lost sector boss Carl the Cabal, does around 20k-25k assuming everything hits. The ignition from the fusion grenade itself does almost 20k and that's not even counting the 2 sets of damage from each explosion and the scorch burn it also applies. It also frees your hands so you can dump extra damage if you want to. Day Break is bad for ad clearing as well. It takes sometimes 2-3 hits just to kill 1 major whereas a sticky can 1 shot them and cause an ignition that usually kills everything else around them. As long as you have a rift, you can spam stickies like there's no tomorrow, hell, you don't ever need the Well for that. Then the biggest problem, (aside from the fact you need to run 3 fragments just to make it actually good at clearing ads) Day Break CANT scorch enemies. So unless you main Dawn Chorus (which doesn't help that much either) your super can't do any burn damage whatsoever. The only thing Day Break is good for is speed running or getting somewhere real quick in Pvp, but why would you waste a super for that when Heat Rises + Icarus dash are options? Or if you feel like wasting 3 fragments, give it better tracking, all super final blows cause ignition and ignitions spread scorch then you'll have a fine pvp super or an easy way to finish that stupid scorch kill bounty. 😉 For what it does Well has the fastest cooldown in the game next to bubble whereas DayBreak has what, almost a 9 min cooldown? It does less damage than a fusion grenade and feels like a wet noodle. It barely does anything better than Shadebinder or Nova Warp and those supers can chain freeze and explosions without needing additional fragments or an exotic. Day Break needs some love and I'd recommend at least these 2 changes. - Daybreak projectiles scorch on hit by default. It's a solar super with a flaming sword... No way this doesn't scorch but my little finger snaps can.. I don't buy that for a second. [spoiler]Have Dawn Chorus make it cause ignition on hit so it'll basically have the same Damage boost it had prior where your burn applied the weaken effect. [/spoiler] - ignition multikills extend the supers duration [spoiler]in the same vain as a Titan in a sunspot or a Hunter with his 6 shooter [/spoiler] If these don't work... Bring back Heart of Praxic Fire and have it's exotic trait be "replaces super with Viking Funeral" Let it basically just give you infinite melee (if you are on Day Break) or Infinite Grenade (if you're on Well) energy as your super. Finger snapz for days. TRIPMINES for days.

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