It's way too tedious, or adjust it to apply the effect rather than apply and get a kill.
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1 返信
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1 返信I took one look at those at the beginning of the season and just said no. Just like Bungie to micromanage bounties and throne world patrols. I don't do those either. There is no reason at all to do those bounties anymore. They provide nothing but standard XP, which is basically less than you get for doing the strike itself. I decided long ago to only play what I enjoyed. I still know people who feel they just have to complete all weekly challenges no matter how stupid.
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1 返信I really want to know what was the mindset behind designing them like this. You cannot effectively apply wells or half of the void perks to be used in a place like the Crucible because of the uptime needed to be able to apply half of them. Even with well mods, it’s a pain in the -blam!- to just get volatile or the like to apply. If this is the kind of stuff they have planned for later on when the other subclasses get their reworks, I hope that somebody actually does the number crunching and is able to see on their end how so few of these bounties are actually finished so they can be disappointed in their work.
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8 通の返信They overdid it with these bounties. Just make them generic. Kill Types and Enemies. Precision Multi Kills Kinect Special Heavy or Power Grenade Melee Finishers Supers
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1 返信The reason for these bounties is that Bungie is using a simple method to introduce gamers to basic armor building. The bounties require very minimal mod usage. As more experience is gained, the player learns how to create sophisticated builds for lost sectors, dungeons, and raids. Previously, the only method for learning was to watch videos and try to understand a complex build for the higher activities.
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1 返信Destiny game, the bounty simulator.😂😂😂 That's how it's going down in history. 😂😂😂 Classic!
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Once again, it's another insanely transparent mechanic to inflate hours played. They prey upon their drones and those who are just addicted completionists. They are FULLY aware that those bounties, along with ANY "quest" with similar steps, are meant to make you take longer to complete than to actually enjoy completing them. They put "time investment" far ahead of making something fun and engaging to complete while you play. They won't change them. They have no incentive to. You are looking at the state of this game at its purest. Time to play > having fun while playing.
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2 通の返信Does gambit still have those trash bounties asking for 20 nade kills? 20 melee kills? If the bounties were easier I would actually play gambit. I want bounties I can finish within 3 matches
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1 返信"We are gonna nerf all abilities in crucible. Also, here are 4 more bounties that take forever to complete now"
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13 通の返信
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1 返信I just straight up ignore those. They are such horrible bounties to complete. I look at the bounties like [i]"Use Void suppression to defeat 10 opponents"[/i] like [i]"What, how, why?"[/i] when you can just get other bounty that's like [i]"Get 5 hand cannon kills"[/i]. At least they were somewhat doable before Bungie decided to nerf suppressing Glaive.
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2 通の返信
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8 通の返信Bruh getting void kills with void grenades is not hard. Suppression nade is stupid easy to get kills with, so is magnetic grenade