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5/4/2022 3:20:53 PM
30

Titan Barricade and Supers: Inefficient and Outclassed

Most Titan Supers are just very inefficient, especially in regards to PvP. Because the vast majority of them rely on being in melee range, it usually puts us at a distinct disadvantage versus the other classes, especially in open maps where they can see us coming because we have to expose ourselves significantly longer and risk getting arbitrarily shot to pieces before we can reach someone. Not only that, if smart players just chose to run away there’s literally nothing we can do about it and I’ve lost count of how many Supers have been wasted just because players chose to jump around rather than engage me. Worst of all, Hunters and Warlocks many times hold onto their Supers just for this purpose and can instantly counter me from range with abilities like Shadowshot and Nova Bomb. And there’s literally nothing I can do about it. There’s literally only two Titan subclasses with a consistent ranged option for Supers in Solar for throwing hammers and Thundercrash for Arc. Outside of those, you’re out of luck. Void tries to approximate this with Sentinel Shield, but because it’s still trying to be this weird hybrid melee build it’s too inconsistent to really be useful and the shield throw is just slow as well. This doesn’t just negatively affect us in PvP either, it makes it more difficult to engage powerful PvE foes and bosses with our Supers without getting crushed by powerful melee AOEs and burns. Take the Prophecy dungeon as an example. The Kell final boss stomps if you get in melee range which can either kill you outright or just drop you off the ledges to die afterwards. And because it’s a movement fight you have little opportunity to sit on him and wail away even if you could survive the damage. —— Regarding Barricade, in its current form it’s just quite simply outclassed by other classes abilities and too limited in function. Compared to Warlock’s healing wells, it feels far weaker because it not only offers no healing outside of certain subclasses but also because it can be easily destroyed by just a bit of concentrated fire whereas healing wells cannot. A Warlock can pop a healing well at a corner and easily keep healing himself constantly while taking cover when needed. Barricade by comparison can be easily countered simply by jumping right over it and shooting the wounded Titan at point blank range and there’s pretty much nothing you can do to stop it as it impedes your own fire. As for Hunter’s invisibility, there’s no comparison which is more effective when it comes to keeping you alive. —- So this what I propose: Every Titan subclass eventually gets either a dedicated ranged Super option or a one-shot Thundercrash/Nova Bomb esque equivalent alongside the melee versions. Rework the Void Super to mimick the Void Hive Lightbearers with two shields on each arm that you can consistently keep throwing for the duration. For Barricade, make the Citan’s Ramparts exotic effect baseline so Titans and their teammates can shoot through it without reducing the duration or damage absorb. As well, consider extending it a bit to bend around the sides and top so that people can’t just easily counter it simply by jumping. This would make Barricade more effective for personal survivability and team protection while bringing it more up to par with other classes abilities. Many experienced players have acknowledged that Titans just aren’t as equipped for PvP as Warlocks and Hunters and need a bit of a leg up, these could help balance things out a bit more.

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  • Warlock would like a word

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  • I save my nova bombs for titan bubble, what do you expect? For players to try and fight you inside the bubble? For players to allow you to get that 40% damage buff from the bubble? Like come on man thats common sense. As for the barricade? If you place a barricade and players go away then you literally just did your job. Your placement of the barricade singlehandedly controlled the lane and zoned out anyone from trying to push. Players saving their supers or abilities to destroy your barricade alone is a good thing because those players have now wasted their strongest ability just to destroy your shield. I don’t think you understand how a barricade is supposed to work, I suggest you play overwatch so you understand what making space really means.

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  • Not needed. At all. The idea of having all barricades be bigger and shoot through without an exotic or drawback is terrible. They currently leave anyone 1 tap if they get touched, can tank 2 GG shots, block entire hallways, etc. It would make it infuriating when you start stacking multiple barricades on top of each other because there wouldn't be a counter to that. You gotta learn better positioning for barricades if that's where the problem is. Knowing when and where is a big part of that, just like rifts.

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    3 通の返信
    • You get downvoted even though it's true. Titans are in the worst spot they have been in years and they will not come out of it anytime soon cause for some reason neither the players nor bungie want Titans to be fun/good.

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    • I’ve been complaining about these Titans issues for several seasons. These are some results after my complaints. Supers still suck. The one hit kill melee was removed from pvp. The bastion bulwark barricade was given only to be nerfed in a matter of weeks of its release. The bubble or dome should trap or pull combatants into it until they are killed or the dome subsides. Prevent Titans from being stomped or bounced out of the dome. Fire weapons and abilities through the dome and barricade. NOTHING HAS CHANGED !

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      9 通の返信
      • Just be a better Titan. I main bubble in trials and I'm not afraid to pop it aggressively once I have it just since if I'm doing well it'll be available sooner than anything that can stop it. The same goes for your barricade - be better at it. It's not a fix-all for any situation, just like no class ability is. Dodge is good at breaking targeting or getting out of lingering ground effects. Rift is good at localized damage or healing support (child of the old gods is a bit much, imo, but that's not the topic here). Barricade is good at fortifying against distant targets or funneling nearby targets into moving around you instead of straight at you, forcing them to come closer into your Titan range. Titans aren't a long-range class. We're Titans. We put on our Peregrine Greaves and we kick people in the face. Forever. That being said: there are plenty of medium-range options for the void titan. The shield isn't as good as a Hunter's shuriken for a ricocheting melee, but once you know how it works, it does provide you with overshield and can stop an enemy from pushing up so you can get the jump on them with a little extra shield. Put on fastball and your grenades will fly wherever you want them to, it only costs one mod slot in your arms, so unless you need something else, it's not a bad choice. If you're not a turbo aggressive bubble main like me, sentinel is a fine super. Admittedly, you do pretty much need the doomfangs on to make it a great super, but if that's what you want then wear them. Now go out there and be a better Titan, Titan.

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        2 通の返信
        • I agree

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        • Only thing I would rank over Titan supers is Nova Warp. Barricade is offensive and defensive, so that alone probably makes it the best class ability. I think the whole rest of 2022 is gonna be a thundercrash and hammer fest. If anyone should complain it should be Hunters. Their grenades suck, melees suck, and half their exotics are for grenade and melee buffs. You could say weighted knife is ok, but it’s kinda tough to use depending on the map. The warlock rift is pretty strong too, but I would say Warlocks and Titans are closest out of all the abilities. I like playing hunter, but started playing Warlock and Titan more often because I am getting older and I need to crutch on abilities more. I also think it helps me combat bad connections a bit better, but that might not be accurate.

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        • Tell us you don’t know how to play as a titan, without telling us you don’t know how to play as a titan. Oh, I see you went first.

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        • You think barricade is bad? The barricade is 80% if the rework I play Titan the most for pvp these days. It’s by far the best class ability imo. If you don’t like it, okay another class. Just don’t pretend it’s bad, lol.

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          3 通の返信
          • I'd like to get more options for Titan supers where we just use it and then continue to shoot at the boss. Idea of popping Hammers against boss when we need DPS is just bad time. And bubble is quite bad since the nerfs to it.

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            2 通の返信
            • Titans are actually the single most powerful class in the game. You’ll never convince me otherwise.

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            • Just reading the title and the first line I'm gonna just say this. You are so wrong. Hammers, you don't have to be in melee range, sentinal, you can throw shields, missile you fly towards a person or group to insta kill them. Stasis you can freeze them then just run over them. Bubble you can hide in a bubble and if you know how to play in a bubble as a titan you can be annoying to beat. (barricade to damage anyone that comes into your bubble, go in and out your bubble to refresh your overshield which btw allows you to have 450+ health. You can use bubble to easily bait supers by putting it up and then run away or throw a suppress nade inside the bubble. Your titan barricade is strong for zone control and getting revives and if you have the exotic you can shoot through it. Your barricade damages a player even if they touch it with a toe and it also slows players. You can also spec into overshield barricades 24/7.

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            • Sharkにより編集済み: 5/6/2022 6:33:08 AM
              This is what happens when titans inject crayons directly into their brain... Not a pretty sight.

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            • In the current sandbox it's definitely Titans > warlocks. Granted top tree dawn is still top tier but that's it and bubble > dawnblade. Complaining about getting shutdown by shutdown supers is laughable. It's the whole point. Barricade is also pretty good but yes it's not OP and it shouldn't be either. Barricade spam is already an issue hopefully the cooldown nerf helps with that a little bit. And really? People are still crying about hunter invis? It's been nerfed enough no more adjustments needed.

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              12 通の返信
              • Aceにより編集済み: 5/5/2022 2:39:14 PM
                1
                Oh no... oh look a Shadowshot Super... Guess that'd be a threat IF IT COULD EVEN KILL PEOPLE! Don't be hating on Hunter Invis... It's been nerfed into the ground and it's literally the only good thing about Hunter Void Sublclasses. Also... Titans = Thundercrash and Bubble Warlocks = Well and Chaos Reach Hunters = Uhh... well... Arcstrider Deflects...?

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                5 通の返信
                • If we could just get a damn burst (one and done) super, that would be nice. Tired of having to run thundercrash every time I raid.

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                • This sounds 100% biased . Titan has the same amount of ranged supers as hunter and warlock. All hammer trees are ranged. Thundercrash is technically ranged. Sentinel is ranged. Stasis is ranged. Thats 6 ranged. Hunter has 3 solar and 2 tether ranged. And stasis. Thats 6. Warlock has 2 nova. 2 dawn. Stasis and chaos reach. Thats 6 too. All 3 classes have 6 ranged supers. And about barricade. Barricade is the ONLY damging class ability and the ONLY class ability that gives free heavy or free revives.

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                  53 通の返信
                  • Lol no.

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                  • I love dropping a rift behind a Titan barricade or to the side of it while hunters make us invisible 😂

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                  • Obscure Memeにより編集済み: 5/5/2022 4:07:23 PM
                    So really only a couple aspects about titan I have that i feel need fixing are how the recent sunspot nerfs to bottom tree make 1 shotting a dawnblade mid air no longer possible, which was both hilarious because it was the afterburn that killed them and you did actually have to hit them dead on, and sentinel melee tracking is still God awful but that is just melee in this game in general I guess. Shield throw is trash because bash offers much more versatility; rally barricade has benefits but towering even without all the benefits is still better because of its multitude of uses. There are some very troll things you can do with some of the tree modifiers and barricade. Namely Knockout and Bulwark. Have a read and see if it clicks as to what I'm hinting at

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                  • Honestly they should just get rid of classes at this point with the fragment aspect system. Pick your element, pick you super, pick your Not-class ability. Heck we all share the same grenades now anyway.

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                    4 通の返信
                    • amazinj2084により編集済み: 5/5/2022 10:49:32 AM
                      Im just waiting for arc 3.0 so i can use my thunder crash. Titan void 3.0 is old. Its not a fun build. Solar and arc titan is much more appealing. Stasis should not even be mentioned.

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                    • Titan is the class that breaks down the door, the frontliner If you don't like it then you chose the wrong class. Every class has its strengths and weaknesses

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                    • I didn't read a word of what was written here, because? I don't care. a Hunter main ;)

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                      6 通の返信
                      • You do realize hunters and warlocks hold their VOID supers to counter other supers because titans have strong supers. Shield throw has crazy strong tracking to the point that it makes 90 degree turns just to kill you. Just throw them in the general vicinity. Bubble is kinda meh, but it’s been a defensive super for ever. Now that it’s the fastest charging in the game, it’s one of the few that can consistently get 2 per match. Not sting but not weak when you pair specific weapon with it. Hammers. Really strong ranged super. Lots of forgiveness to the throws and one of the best dueling supers as it 1 or 2 shots all except Behemoth. Maul is very easy to use and forgiving. The tracking is incredibly strong and can easily lock down large areas. Solid mid-tier super. Fist of Havoc is extremely evasive with its shoulder bash. Just don’t run right at people if you’re getting shotgunned constantly. It has a 1-shot AoE slam for a reason. Thundercrash is a shutdown super, and generally very consistent. It’s backed up by a very strong neutral game kit. Behemoth the only Titan super that’s really “bad”. High mobility and resilience in exchange for bad damage. Not a great trade off but good for stalling enemies. Most Titan supers are great 9x out of 10. I don’t see the problem unless you’re in the top 10% of sweats, but most supers are trash at that level.

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                        2 通の返信
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