I hate timed missions like that. Was never that good at them. Don’t enjoy them. I can accept that people enjoy them. I just don’t.
Master Presage was ok, because I could enjoy the mission and environment fully on normal mode with no time limit. And I got practice to run it with the time limit.
I don’t like feeling in a rush and I especially don’t like it when the time limit is arbitrary.
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I’ve done 19 Vow of Disciple with challenges and one master run. It’s not bad but I get it can be daunting for some. I wish Bungie would release a practice version of raids so players can learn areas and mechanics but the reward is non-raid legendary with the final boss giving a rotating weekly raid armor or weapon. That way players can see it’s not that bad and can learn with less pressure. Maybe just have unlimited revives but the same rewards I mentioned so that they have incentive to try the real raid.
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Demon_XXVIIにより編集済み: 4/29/2022 4:13:47 PMJust put raids back to the D1 system Normal raids (with no revive tokens) - raid loot at every step & a chance for the exotic - helps get the 95% of players who [b]never[/b] raid into them & open up the endgame for folk to [b]enjoy[/b] (Also using the example of Disciple raid - utilising the symbol/codes in other parts of the game - like the campaign, new strikes, Preservation/Vox missions - allowing players to recognise & understand the process) Then have the Master/Prestige Raid - use revive tokens, modifiers etc exclusive cosmetic ornaments, Timelost gear, emblems, time trials, bragging rights, auras Also utilise the streamers & guided games for Sherpa/Fireteam creation Max 5 runs to give players experience & help through encounters (teaching roles, not just add clear) then those players can move into the fireteam slots to help other new raiders
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In my opinion not a great example. Timers typically go with more interesting content, so the effective ratio is smaller. It doesn’t matter if “99.9%” of the game doesn’t have timers if it’s all just the repetitive run of the mill stuff.
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I think it’s insane for people to complain about 1 mission per year having a timer. As if people who enjoy that shouldn’t get them at all. So for people like me who love them, I shouldn’t even get one single mission per year? People need to understand that people like different, unique missions, and one per year isn’t going to kill you. Let the people who like them enjoy them. We’ve only had 4 or 5 of them for god’s sake.
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[quote]I think it’s insane for people to complain about 1 mission per year having a timer. As if people who enjoy that shouldn’t get them at all. So for people like me who love them, I shouldn’t even get one single mission per year? People need to understand that people like different, unique missions, and one per year isn’t going to kill you. Let the people who like them enjoy them. We’ve only had 4 or 5 of them for god’s sake.[/quote] What's more insane is no one in this thread is complaining or asking for them to not exist. The thread is about liking zero hour. No one even suggested there shouldn t be missions like this. What some people need to understand is what they read because when they post responses like you just have it clearly shows they fail to understand what they read.
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[quote]Trust me. These yokels want it gone from the game. They’ll never rest until it’s removed![/quote] Zero hour, the mission this thread is about and how it was great is already removed. Trust me..... You are replying like a deluded fool to things never suggested in this thread.
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I enjoyed those missions in spite of the timer, not because of it. It didn't make them even remotely more fun. One tiny feature being unenjoyable is a fine complaint. Voice your distaste for a thing. Vox Obscura not being as chill as Presage and the weapon being uninteresting is enough to keep me away indefinitely. Friends and I keep saying we'll run it "some day." Hasn't come yet.
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Sohsuhにより編集済み: 4/29/2022 2:59:48 AMThe timer adds stress and intensity to the mission. You have to push yourself through, and parkour like a champ. It's fun racing through it, and only having like 2-3 mins left to clear the entire boss room. Strategize with your group on loadouts to clear fast, and eventually getting to that boss room with lots of time left and feeling good about your progression from the first time you ran it. That's the thing these kids don't get now a days. They don't understand the feeling of progression. They just want everything to be watered down with their hand held. Timers are a great way to get you to play the best that you can, because if you don't you don't get the clear. It's a special thing with these missions, dating back to Destiny 1 with the Black Spindle quest. It's what sets them apart. If you take the timer away, then it's just a story mission, and we already have those. Wiping doesn't matter without a timer. There's no intensity. There's ZERO stress. It's basically an adventure on a planet, which is incredibly lame. These missions are unique and I will always fight to keep them that way. The feature is enjoyable in many people's eyes. People who find it unenjoyable are probably terrible at the game.
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As soon as you fabricated a "them" with the "these kids" thing you killed my interest in your point. People like different things. Forced difficulty from playing on an arbitrary timer doesn't interest me, especially not in a game like Destiny, and never will. I play these games for a mildly enjoyable head-empty FPS with a grind. I couldn't care less about some sense of achievement beyond getting the thing I want from the mission. It's absolutely [i]not[/i] a "these kids" thing. People prefer different experiences. Presage having it only in master was ideal. I did it exactly once for the Cat and then never clicked that button again.