Any game mode that requires 7 wins in a row is not going to be good for almost every player playing the playlist. I'm not asking for a gamemode that rewards bad players, I just want a competitive game mode that makes sense.
Edit: I want to clarify that I don't think that players below the top should get the best rewards. I also want to put my ideas here for reference, but my main post was only to say that the idea of having a 'flawless' system for a pvp game mode is impossible to create good matchmaking in, and will always have a low playerbase.
My idea is to create a competitive ranked playlist that gives better rewards for wins at each consecutively higher rank. The difference between this and old comp is that lower ranked players would still be able to play for trials reputation and the two pinnacles each weekend as well as there would be rewards to play for at most of the ranks. I would also still only run from Friday to Tuesday, and everyone's rank would reset each weekend. I think this actually would make it harder to get the really good rewards, but make every game competitive. It would keep almost all of the positive parts of trials now, and get rid of almost all of the negatives of bandaid fixes like flawless pool and freelance.
The last thing I want to say is that I would actually really like feedback. If you don't like my idea, why? and what would you do instead? What do you think that current trials does better that my idea doesn't accomplish? I would love to have a conversation with you.
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The idea is nice but a pipe dream. Destiny has never designed to be competetive although Bungie has tried. However, I can honestly tell you that Trials will not ever be competetive in the sense of other FPS games. In Destiny, on top of your skill&talent, you also require armor builts, Guns that are good in PVP. Between the 2 players whom are of equal talent & skill, the one with worse gear will lose and that is the nature of Destiny game design. A competitive game would give players the same loadouts, abilities, etc so that the only differentiating factor would be the skill and talent of a player. (Surely, connection, gaming gear quailty can make a difference but those arent things that a developer have control of). However, in destiny that will never be the case. Therefore, there is no way to make PvP actually competetive. After all, if someone who has just started gets killed with their most basic load out against player with fully masteworked armor with double or triple 100 ability builds with most Meta weapons avaiable then can you honestly tell if the player has lost because they are bad at PvP or because they lack the gear?
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[b]Y E S[/b] it is. It is also how the trials always has been, so... it's hard to change. Being good in pvp does not mean not dying. Means die less, os kill more. All the flawless idea is... flawed. But now the damage was alreaady done to the community.
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1 返信KRoMXiToにより編集済み: 4/28/2022 4:13:56 PMThe problem to me are the cheaters. If i get killed i cant tell if the guy is a good player or is somehow cheating. That turns me off for playing any pvp on destiny at all. And im very happy i gave up crucible stuff. Fk it. Seriously. Fk it.
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You see this is the issue. People don't play trials to play trials anymore they only ever want flawless no matter if they're capable of getting it or not. Flawless is not the point of trials, it's an additional challenge for people well practiced in PvP. Granted now days since people wanted the gear easier to get and its primary sauce is from engrams not end game rewards I can see how it pushes players to only want flawless.
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I personally think it's the playerbase that's the issue. The most toxic players can't stand the idea of a freelance playlist, always play in 3 stacks, yet they need solos to go flawless. At this point in Destiny's life, if you still stack in Trials, you're literally a scrub. Like if I go flawless with a team, it feels like I didn't do A.N.Y.T.H.I.N.G. Bc you aren't sht for beating on mostly solos. That's just a fact. It would REALLY shake things up to make Trials SOLO ONLY. See how fn good you are then. Facts are a bunch of trash players with toxic habits like kd farming and shaming think they own the playlist like thwy have a mortgage on it. That bs needs to change and has needed change since D1.
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If you want to make something like Trials fun for everyone to play it requires some kind of ranking system for a more fair match making. Only the top tier players will complain because it ruins their income for helping other players to go flawless and puts them in way sweatier lobbies. Instead 90% of the population that are not this good have to suffer and beg at their streams for getting a carry. Since Bungie took away all SBMM in crucible they also took away an option to “git gud”. In my opinion Trials is taken way too serious since everyone knows it is not played under equal conditions. Connections decide battles more then you think.
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Rainbine 9545により編集済み: 4/28/2022 7:14:05 PMWell sadly the hype i once had for trials has gone down rapidly, down to the point I don’t reset my card or even take the game seriously anymore The amount of effort and time I believe wasted with the stress and my mental state degrading since each loss pushes me down I do try keep going but after hearing that the glow was not permanent, I stopped caring, they could keep trials or remove it, i wouldn’t blink a eye since it’s nothing I care about Sure the “pvp endgame” may be for the best of the best, but sadly there are so many variables to consider, skill, luck, play styles, alot really and I can’t keep it all together in my mind So, sadly till I actually have a reason to take this game seriously or actually try (which I actually struggle with with motivation) so do i care on how loot is gained, not really, do I care if people complain about something made for them easier (freelance and flawless pool) not really, it’s a game, not something to be taken like life depends on it //edit: fixing some stuff and missing words
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Not Forgotten and the Adept Trials loot has taught us that there's no point in keeping the best loot exclusively for the best players. It only ends with people being carried for the loot and the best players with the best loot stomping and gate keeping everyone else with it. Better loot in the hands of better players only widens the gap.
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5 通の返信i actually agree but i'll go further. I think the lighthouse and flawless (specifically catering rewards and a game mode largely to a select subset of players just means you're not focusing enough on the bulk of your player base. I think 7 wins is a barrier for most. I think putting the best guns behind really hard content largely only helps the rich get richer. But i think the big detriment is i think it deters most players. Interestingly i'd say similar things about mechanic heavy raids. Menagerie was so successl because it was rewarding and approachable and you got some of the best guns, the best sniper in the game ever, basically you got eyesluna. I forget what else but there were good guns. and for a time it was really rewarding before they nerfed chests and killed the fun. I know some will disagree, but i think being rewarding and approachable gets you more players than being uber hard or uber exclusive./ my two cents.
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What if they instead just revitalized Comp with these changes and have Adept versions of Imminent Storm and The Marine drop at wins past Fabled (2100 Glory) and Adept versions of Redrix Claymore and Randy's Throwing Knife at Legend wins (5000 or so Glory)
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[quote] Seven bad tournaments per team. I'm not looking for players who will pay for bad players. I love fair play and competition. EDIT: To be clear, in their heads, players don't think they deserve the best prize. I would like to quote my opinion here, But my biggest concern is the idea of a “proper” system in the form of pvp games that can’t make good games without a player library. I recommend compiling a list of competition games to help the winners. Like a former team: two young players play a game a week to explore names and numbers. I only run from Friday to Tuesday, not weekly. I think it’s hard to win big, but every sport is competitive. It retains almost all advanced test classes, and maintains almost all negative classes for the length of the target groups, because it keeps them completely independent of standing. Finally, I want to say that I am myself. If you don't like this advice, why not? AND? What do you think is best not to be taken into account? მინდა I want to tell you. [/quote]
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13 通の返信[quote]Any game mode that requires 7 wins in a row is not going to be good for almost every player playing the playlist. I'm not asking for a gamemode that rewards bad players, I just want a competitive game mode that makes sense. Edit: I want to clarify that I don't think that players below the top should get the best rewards. I also want to put my ideas here for reference, but my main post was only to say that the idea of having a 'flawless' system for a pvp game mode is impossible to create good matchmaking in, and will always have a low playerbase. My idea is to create a competitive ranked playlist that gives better rewards for wins at higher ranks. The difference between this and old comp is that lower ranked players would still be able to play for trials reputation and the two pinnacles each weekend. I would also still only run from Friday to Tuesday, and everyone's rank would reset each weekend. I think this actually would make it harder to get the really good rewards, but make every game competitive. It would keep almost all of the positive parts of trials now, and get rid of almost all of the negatives of bandaid fixes like flawless pool and freelance. The last thing I want to say is that I would actually really like feedback. If you don't like my idea, why? and what would you do instead? What do you think that current trials does better that my idea doesn't accomplish? I would love to have a conversation with you.[/quote] So comp but just more rewarding for the high end players
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1 返信Wasabiにより編集済み: 4/26/2022 11:00:13 PMHonestly, it's crazy that when you tell a community that their game can be better - even way better - that they get defensive and tell you that nothing can be improved upon. I love destiny, I just want it to be better than it is, and I think Trials has the most potential to be better than any other part of the game.
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3 通の返信Yeah no. Rewards need to be there for the best of the best. We’ve already got participation awards right now, that’s enough.
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The adept versions of guns offer very little difference to the standard one. Only reason you want to go for flawless adept guns is for the pat on the back or you love the gun. I and many other PvE players have enjoyed this game just fine without farming for the trials guns.
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1 返信I agree on that, trials went from sweat cheater fest (at least on PC) to farm fest for players like me, I have 90% winrate in trials since revamp, which is why I don't play that often if there nothing to farm. They either need to add better weapons than returning auto rifle and useless scout rifle. I liked old comp in year 2, I wasn't even a good player that time. It had ranked based matchmaking, but because it offered unique weapons casuals started crying about it and eventually with changes in season 8 it slowly died. I want old comp back, even if rewards are going to be pure cosmetics, emblems, shaders, tittle, etc. Skirmish would be a fantastic game mode for it, bombs was super bad in comp. This game became super casual in terms of pvp, all the meta weapons are super easy to use. I don't think we will see an actual comp like other games has, which is pretty sad, comp right now is a joke, because I either face worse team than ours, because there isn't any team on our skill bracket, or play against the same team over and over again until either we or them leave the queue
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1 返信I'm tempted to agree, but the issue is that the idea of flawless and the lighthouse is too intrinsically ingrained into the identity of trials. Without it, the mode just wouldn't be trials. I personally want to see some serious reworks to the glory rank playlist so that it can fill that kind of role of a more balanced type of competitive mode. It needs more loot incentive primarily.
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1 返信Smoughにより編集済み: 4/27/2022 6:19:16 AMYeah I’ve brought this up a few times. A flawless system for competitive pvp is just going to crash and burn. If anything, a system where you need 700 points to get to the lighthouse where a win is +100 points and a loss is -70 points would be a better system. That way as long as you can consistently win more than you lose it would be possible to get to the lighthouse.
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19 通の返信Olórinにより編集済み: 4/27/2022 10:21:10 AM
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4 通の返信The concept of Trials isn’t for the majority of players just like Raids aren’t designed for the majority of players. If you don’t like the “knockout” style playlist that is Trials but still want to play competitive PVP then that’s what Comp is for. A “league” style playlist that’s a bit more forgiving.
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14 通の返信Bro, trials is easier than it’s ever been. -You can queue solo, with freelance being a thing every month or so. -You NEVER need to get a new card. Hell, they literally got rid of losses. -They made it so if you’re incapable of going flawless the first few days, there’s a SEPARATE matchmaking for you and all others who didn’t go flawless, making it even easier. -Next season, you only have to go flawless ONCE. Then, when playing on 7 wins with a flawless card, you can farm adepts and materials, even if you lose! As long as you go flawless once, you’re good to farm the rest of the weekend. They’ve given bad players EVERYTHING. Don’t get mad when good players take full advantage of everything you’ve whined your way into getting.