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Destiny 2

Destiny 2 について話し合おう
Rogueにより編集済み: 4/5/2022 3:46:43 AM
24

Player retention

I have observed an incredibly sharp drop off in players over the last two weeks. This seems of note, because it’s something that historically Destiny has struggled with. I won’t pretend for a second the launch of Witch Queen wasn’t a huge success, it absolutely was. But what shocked me as an individual, was how little there was to do after the initial excitement wore off. The only thing that really lasted beyond the first week or two was weapon crafting, and that… just really didn’t motivate me. Our clan has a sizeable server, and there’s only a handful of people who are still playing Destiny. Everyone else is citing burn out, lack of things to do, and boredom as reasons why they don’t want to play. I’m just curious if… this is what Bungie wants? And, should we expect to see more of this flash in the pan content. Something that comes along, burns bright for a moment and falls away quickly. People liked to say that Witch Queen was the best expansion since The Taken King, and I find that comparison detestable. Not only do I think it’s not true, I think it’s incredibly unflattering for the Witch Queen expansion. The Taken King kept me in Destiny for 5 years. Witch Queen barely kept me around for 2 weeks. The campaign was fantastic, please don’t misunderstand my point there, it was well written and well made. But this expansion had no longevity, no staying power, and sits on top of a pile of equivalent expansions that weren’t tying to do anything new. Oh, and weapon crafting needs to be completely reworked before it’s worth getting excited over. Whoever decided all an enhanced perk needs was +4 handling needs to be removed from their team, as they are cynically out of touch.
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