Bruh all fusions in general need nerfs, firmly planted is a start. There are other stability perks that will replace firmly planted.
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Infamous067により編集済み: 3/30/2022 12:54:08 PMIts not xurs fault lol, even if the npc didn’t sell it, main ingredient is still going to be a problem for those that do have the perks. Also rapid frames are just as busted, they are able to literally fire a second shot if they miss a burst on a player and still win the fight even if they are taking damage from a good primary.
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Xur is the fault. Multiple people have those god rolls now and thats why it has plagued PVP. If they weren't sold, only i minority of players would have similar rolls, thus them being broken wouldn't have been as bad as it was pre nerf. I know rapid frames are strong, but the fact that they mostly require "two shots" to kill means they aren't broken, but of course they're meta because of the fire rate.
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[quote]Xur is the fault. Multiple people have those god rolls now and thats why it has plagued PVP. If they weren't sold, only i minority of players would have similar rolls, thus them being broken wouldn't have been as bad as it was pre nerf. I know rapid frames are strong, but the fact that they mostly require "two shots" to kill means they aren't broken, but of course they're meta because of the fire rate.[/quote] Xur didn’t make fusions overpowered. He just made overpowered fusions more accessible. No rapid fire fusion requires 2 shots. If it is taking you two shots, you’re out of range. A well rolled rapid fire is consistent at 18 meters. Their kill to usage ratio is above other weapons just like the other fusion frames.
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Prime_Scuttlerにより編集済み: 3/30/2022 5:41:40 PMPellet spread is unreliable at the best of times. I have more than enough kills to verify that rapid frames don't consistently one shot at close range. The question is do you honestly think fusions would have had the nerf if the xur rolls didn't exist? I don't think they would, so therefore It's a xur problem. Both of xur rolls had tap the trigger and firmly planted on them respectively. It's not a coincidence that those perks were nerfed.
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[quote]Pellet spread is unreliable at the best of times. I have more than enough kills to verify that rapid frames don't consistently one shot at close range. The question is do you honestly think fusions would have had the nerf if the xur rolls didn't exist? I don't think they would, so therefore It's a xur problem.[/quote] Yes. Again, xur only sold the roll. It existed long before he did. It’s also not just main ingredient that is outperforming other weapons. Fusions as a whole have a higher kill to usage ratio than all other specials.
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My point is because Xur sold those rolls and made them accessible to everybody it caused them to run riot. Fusions weren't a problem before the Xur rolls, thats why the nerf didn't happen prior. A small minority of the player base may have had these rolls before, which wouldn't have been noticed so much by both Bungie and the player base Fusions have a higher kill to usage ratio because people have abused the broken Main Ingredient's obviously. "Again" Xur is at fault.
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[quote]My point is because Xur sold those rolls and made them accessible to everybody it caused them to run riot. Fusions weren't a problem before the Xur rolls, thats why the nerf didn't happen prior. A small minority of the player base may have had these rolls before, which wouldn't have been noticed so much by both Bungie and the player base Fusions have a higher kill to usage ratio because people have abused the broken Main Ingredient's obviously. "Again" Xur is at fault.[/quote] It doesn’t matter how many people are using an op weapon. It’s op regardless if the number of people using it. And once again, it isn’t just main ingredient that is outperforming other weapons.
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Of course it matters lol, thats why the nerfs are here in the first place because of the Xur rolls and the sheer abundance of people using them. Don't get me wrong rapid frames are strong with firmly planted, but not to the extent of a 50% nerf. Yet again, look at the perks that were nerfed and the timing after Xur selling Main Ingredients,, It's no coincidence. Main Ingredient looks to be top of the weapon usage/Kills in competitive PVP. That's a special weapon, not even a frigging primary! Hmmm....I wonder what rolls are on those? That's a problem alright. The next Fusion is The Likely Suspect in 14th place. They look like the only two Fusion's that seem to stand out on the list to me? Main Ingredient being top is a joke. The likely suspect is craftable, so no suprise thats near the top in quickplay. "Once again" Xur's Main Ingredient's are clearly the catalyst for the nerf.
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[quote]Of course it matters lol, thats why the nerfs are here in the first place because of the Xur rolls and the sheer abundance of people using them. Don't get me wrong rapid frames are strong with firmly planted, but not to the extent of a 50% nerf. Yet again, look at the perks that were nerfed and the timing after Xur selling Main Ingredients,, It's no coincidence. Main Ingredient looks to be top of the weapon usage/Kills in competitive PVP. That's a special weapon, not even a frigging primary! Hmmm....I wonder what rolls are on those? That's a problem alright. The next Fusion is The Likely Suspect in 14th place. They look like the only two Fusion's that seem to stand out on the list to me? Main Ingredient being top is a joke. The likely suspect is craftable, so no suprise thats near the top in quickplay. "Once again" Xur's Main Ingredient's are clearly the catalyst for the nerf.[/quote] Even likely suspect has a higher kill to usage ratio than every non fusion special. Cartesian too as well as every other fusion. Literally all of them are outperforming the other specials weapons. Main ingredient isn’t special for anything other than being sold by xur. Firmly planted got nerfed on fusions because it was part of what made fusions op. Hopefully further nerfs will touch on the other aspects of fusions. Fusions will be nerfed because they are over performing, not because of xur. Just because something overpowered isn’t accessible doesn’t mean it isn’t overpowered.
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Main Ingredient was top in trials this weekend, that's not ok also. I'm not saying Fusions are ok, they are annoying AF. I can guarantee that if those Main Ingredient's weren't sold by Xur we wouldn't have seen the nerfs. Main Ingredient is special because Xur sold it with perfect stats/rolls which was available to everybody.
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[quote]Main Ingredient was top in trials this weekend, that's not ok also. I'm not saying Fusions are ok, they are annoying AF. I can guarantee that if those Main Ingredient's weren't sold by Xur we wouldn't have seen the nerfs. Main Ingredient is special because Xur sold it with perfect stats/rolls which was available to everybody.[/quote] Yes, main ingredient like other fusions needs a nerf. Main ingredient is only number one because of accessibility and word of mouth though. Fusions have been in need of a nerf long before xur sold main ingredient. If xur never sold it, then it would just be a different fusion on top. Fusions would still be in the nerf spotlight regardless.
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Its definitely the cause of the perk nerfs. Prior to Xur selling it, i can't recall anybody calling for a nerf tbh. Main Ingredient is number 1 because of the rolls Xur gave them. If he sold the Snoori with those rolls, then that would be top instead. Your right with the accessibility part though. Regardless, nerfing the perks is not the way. I would be happy with increased bolt spread, or and a range nerf.
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[quote]Its definitely the cause of the perk nerfs. Prior to Xur selling it, i can't recall anybody calling for a nerf tbh. Main Ingredient is number 1 because of the rolls Xur gave them. If he sold the Snoori with those rolls, then that would be top instead. Your right with the accessibility part though. Regardless, nerfing the perks is not the way. I would be happy with increased bolt spread, or and a range nerf.[/quote] The perk provides too many benefits that directly impact fusion performance. It needed a nerf. It would have been better to just remove it from fusions like what happens with shotguns and Quickdraw.
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I shouldn't worry about too much because Bungie will nerf them to the ground before too long and render them useless. Next will be the shotgun nerf cycle. I'm sick off nerfs man, why can't they just test weapons properly prior to the start of the season. Get it right the first time and save all this -blam!- nerf train bs. I kinda have the impression that Bungie has given up on PVP, that's the real issue to be fair.
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[quote]I shouldn't worry about too much because Bungie will nerf them to the ground before too long and render them useless. Next will be the shotgun nerf cycle. I'm sick off nerfs man, why can't they just test weapons properly prior to the start of the season. Get it right the first time and save all this -blam!- nerf train bs. I kinda have the impression that Bungie has given up on PVP, that's the real issue to be fair.[/quote] Hardly. The shotgun nerf brought shotgun kill to usage ratios down in line where they should be. A nerf to fusions should do the same. Pvp is in the most balanced place it has ever been. There’s only a few outliers left, mainly fusions.
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The last time they nerfed fusions they obliterated them. No new maps , no new game modes. PVP needs a major revamp. D1 bought new maps out consistently and Bungie have only increased there revenue since. The way i see it, a dlc fixed on improving PVP should be worked on. Dump Gambit and use resources to improve PVP.
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[quote]The last time they nerfed fusions they obliterated them.[/quote] Not the case. They’ve never been bad in this game. [quote]No new maps , no new game modes. PVP needs a major revamp. D1 bought new maps out consistently and Bungie have only increased there revenue since.[/quote] New maps and modes will be coming. Returning maps and modes too. [quote]The way i see it, a dlc fixed on improving PVP should be worked on. Dump Gambit and use resources to improve PVP.[/quote] They will never do a dlc somehow focused on pvp. Their customer base is mostly pve. You will see more pvp content over the next year.
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Prime_Scuttlerにより編集済み: 3/30/2022 11:09:44 PMA dlc as an addition to the standard dlc's. With investment from Sony this should be achievable? PVP is an important aspect of the game and has been largely neglected for years now. Whether PVE mains like it or not PVP is hugely popular and without it the game will suffer, i'm sure of it. Im not asking for much, just give PVP more focus on par with how they did in D1
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[quote]A dlc as an addition to the standard dlc's. With investment from Sony this should be achievable? PVP is an important aspect of the game and has been largely neglected for years now. Whether PVE mains like it or not PVP is hugely popular and without it the game whould be die, i'm sure of it. Im not asking for much, just give PVP more focus on par with how they did in D1[/quote] Again, we’re already going to start getting regular maps and modes every year. There won’t be an expansion specifically for pvp. The content will come throughout the year. Next season for example will bring a new pvp map and the season after will bring a returning map from D1. Rift will also be returning some point this year. Eventually a regular map and mode cycle will be established like how the vendor update cycles were established.
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Yeah that's not nearly enough content, dribs and drabs over the years. To make up for the lack of content we've had i would at least expect more than one new map for next season. Anyway, this has gone way off topic. Thanks for your input man and all the best.
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[quote]Yeah that's not nearly enough content, dribs and drabs over the years. To make up for the lack of content we've had i would at least expect more than one new map for next season. Anyway, this has gone way off topic. Thanks for your input man and all the best.[/quote] New maps added every season isn’t good enough? Sorry, beggars can’t be choosers.
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[quote]Actually we will only have one new map by the end of season 18, the rest are reprised of course. What happens beyond that is unclear. Not giving out much scraps for the beggars.[/quote] Again, we’re getting a map cycle. We will be getting regular maps and modes added.