One or 2 Kills from an invader are enough to reset all damage done in one Damage Phase.
its especialy Punishing in the first 2 Phases in wich you almost do no damage to the Primeval.
Invasions should not heal the Primeval 1/3th by 2 kills.
Its not good for the Enemy Team or my Team.
Invasions should slowdown the Primeval Phase and the Match... not predetermine the Entire matchoutcome. With the recent Heavy Changes Invading or getting invaded yields to always heavy Spam. I Invade and get instantly Blasted with Heavy Weapon XYZ, Someone else invades and Blasts Heavy into the Enemy Team... i like using Snipers and DMT to keep things Fair, i even like using a Sword and just Slice and Dice my Enemies.
Invasions have to be Limited to 2 Per Mote Phase and 2 Per Primeval Phase (The 2 in the Primeval Phase can be saved up... take em or leave em)
i get that Gambit is a "COMPETITIVE" Gamemode... but it lost its Competitivness a long time ago since the aera of Queenbreaker, Truth Meta and the recent Changes.
Gambit has become a Salt filled, Arcade mode full of Ragequits and Heavy Spam.
Bungie if you still want Gambit to be played by the Playerbase... Fix the Problems the entire Community is Complaining all the time about... only then you can make Gambit good.
I love Gambit but the way you changed Gambit over Time feels wrong... it feels almost as Bad as Playing Crucible with Lag and bad Hit reg right now.
English
#destiny2
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1 返信There is a lot to fix in Gambit. I think a good start would be to tie invasions to personal kills. I’m tired of people waiting by the portal to jump in after everyone else deposits motes. Make it 10-12 personal kills opens the portal for you only.
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1 返信It's 4v1 and figuring out where they spawned takes 3 seconds. Sounds like you're getting caught damaging the boss instead of dealing with the real threat.
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5 通の返信
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1 返信The only way to make gambit interesting at all is to remove heavy ammo from the game mode