It serves no other purpose than to gatekeep and extend play time. I’d love to do a grandmaster, but I simply haven’t the time or energy to grind 24 hours a day.
Is anyone able to give me ONE good reason why light leveling should stay in the game?
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10 通の返信[quote]Is anyone able to give me ONE good reason why light leveling should stay in the game?[/quote] Because without progression, you destroy the replay value of the game. Grinding becomes absolutely pointless. The issue with Destiny isn't that progression (light leveling) is problem. The issue is that you have a game with one of the WORST progression systems I've seen in 40 years of gaming. The Milestone (and its offspring, the Pinnacle system) was a malicious construct that was specifically designed to VIOLATE one of the cardinal rules of progression in RPGs: [i]That progression is an investment system, that rewards the player with progression in direct proportion to the player's time investment. [/i] It also violates a secondary, but almost equally important rule: [i]That all parts of the game are of equal value where progression is concerned, but of differing value where the quality/quantity of loot recieved is concerned. [/i] Instead Bungie designed the system SPECIFICALLY to break the relationship between time invested, and speed of progression as a means to force people to have to play the game longer. Longer, because the game---once you hit soft cap---turns into an exercise where you GAMBLE your time and energy in the hopes that the game will give you something that will progress your character. If not....the game has essentially STOLEN your time....from a progression standpoint. You are essentially play the game like a progression slot machine. Worse still, the game NARROWS considerably. Eventually getting to the point where about 90% of the game is irrelevant from a progression (and increasingly loot) standpoint. So people wind up repetitively running a VERY TINY circuit of activities, where Bungie hides progression behind RNG (bad form). Where VERY difficult activities can effectively wind up STEALING your time, because bad luck keeps you from receiving anything that actually progresses your character. So people get frustrated....and eventually start to burn out on the game. Leveling in this game is a necessary point of the formula. But Bungie needs to completely overhaul this games progression system rather than slapping band-aids on this cancer. That system was created as a desperate act to save a dying game (vanilla D2). But it has LONG since outlived its usefulness, and become a cancerous crutch that Bungie leans on in order to NOT have to deal with the game's underlying loot problems. That the game doesn't have the quantity or quality of loot to support an end-game LOOT GRIND like well-designed loot games. Instead of having to play hide-and-seek with progression as way to keep people playing
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[quote]It serves no other purpose than to gatekeep and extend play time. I’d love to do a grandmaster, but I simply haven’t the time or energy to grind 24 hours a day. Is anyone able to give me ONE good reason why light leveling should stay in the game?[/quote] To keep you playing. Because if they keep you playing you might break down and buy that shiney in the in game store for $20. Then bungie wins.
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32 通の返信TwigTwigにより編集済み: 3/24/2022 7:47:02 PMGrinding pinnacle drops is one of the most unrewarding loot hamster wheels in the entirety of gaming history. Not only is there RNG dictating my progression, there are also weekly limits on how many times I can roll the dice. I got 3 pairs of gloves on my warlock from my iron banner pinnacle drops last week. This is what Bungie rewards you with for investing your time into their game; a handful of dogshit. Enjoy. And they're so shameless that they don't even attempt to hide the hamster wheel like other games do. Instead they literally move the light level up by 10 every 3 months for literally no reason at all. Could they be more blatant about wanting to waste your time? Not only that, but they force you into content you don't want to do. Run gambit 3 times a week? Why? Why not just give everyone a weekly pinnacle cap of 10 drops and let them get them however they want? One could drop every 3 crucible games or every 3 strikes. WHY do they force you into crap you don't want to do? If someone wants to grind out 30 strikes a week for their drops then just let them do it. If the game had actual fun and rewarding progression then they wouldn't need to use this type of player retention crap.
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Yeah it is pretty annoying, fking hate finally getting my light up high enough just in time for them to drop another fking dlc. I don’t have the time to play this game that much and when i do i just wanna have fun, not grind boring -blam!- pve
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1 返信I miss when destiny first came around. It was by level then. I remember the forever level 29.5 posts. My warlock back then was hideous. Iron banner gloves and helmet. Mixed with the queens event chest piece and a random piece of raid boots. Lol
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It’s a good point. Every activity caps you at or below recommended so what’s the point of having us level. Did WQ campaign twice and all my rooms were 1550 day two. No point in the system we have now, we should have a reworked or similar system to year 1 of d1
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4 通の返信CaptainCrunK90により編集済み: 3/25/2022 10:36:49 AM
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How is that different from other games which set levels as a requirement? Fact: it isn't. These games "lock" you out, too. Power level is simply a cosmetic variation of other games like Borderlands which also have the same mechanic of skull and what not icons next to names etc if you are just one or two levels below (which is similar to the 2-way system of Destiny based on the +20 and +40 power). Power levels exist as entry gates, to have an incentive to "unlock" other activities in games. Of course you can try them beforhand, but you will mostly like get shredded in them....just like in any other game with levels and underlying RPG systems.
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Because it adds incentive, wouldn't be a very good game if new lights could go straight to a GM from the Jump, if you can't get to the required level that's no one else's fault but your own, it's not like it takes long to get to the level cap, you have 2 months to do it, ez pz
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1 返信It really is a dated and unnecessary mechanic. All it does is keep players from playing endgame content. And because of the RNG with Pinnacle drops, it could be weeks before a player is high enough to play that content.
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1 返信Fenrir's Heartにより編集済み: 3/24/2022 3:56:58 PM
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1 返信I hit max light every season and I play one day a week and maybe only like 4-6 hours tops. It is not that bad.
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2 通の返信
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3 通の返信If they took out leveling there would be long periods with no reason to play. While I agree with your point bungie doesn’t want that
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3 通の返信You doesn't even get locked out of GM for not being on pinnacles level since GM has contest mode ....and if you aren't at the minimum required for Gm when they are out ...well you aren't ready for those
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3 通の返信Either get rid of power levels, or make them actually matter. Actually effecting your defense and damage output.
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The Pinnacle loot grind would be worth it IF we could infuse ANY weapon into ANY weapon and ANY armor into ANY armor. No idea why they changed it to simple Boots for Boots and Primary for Primary.. if I have a Grenade Launcher at 1540 and I need my HC leveled, why can't I infuse the RL to the HC?
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So I work 40 hours a week, wife and kids, and I’ll be ready for GMs. You ever hear of bounties? I pick every single one up when I get online after work, whichever ones get done great, the rest are wasted. Then I play on weekends as a pass time. Don’t need to play 24 hours a day at all. 2 or 3 is fine, as long as you pick up those bounties.
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I mean i agree 100 % but it will never happen. You answered your question yourself already. It is only there to gatekeep and therefore make you spend as much time as possible in the game every single season to regrind your level up to be able to reach the exact same threshold you already reached plenty of seasons before just to access the exact same content again. Hamster wheel at its finest. Just a simple system to keep player numbers up to satisfy investors.