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Destiny 2

Destiny 2 について話し合おう
blood stealthにより編集済み: 3/15/2022 5:40:08 AM
4

Melee Ranges are bugged

So ever since the witch queen launch I’ve been seeing people melee from absurd ranges (without synthoceps and ophidians). I’m finding it’s more desync than actual melee ranges but I’m getting pummeled by people from well over 10 meters away sometimes by a hunter who jumps away from me or a titan who uses his barricade and melees me from so far. Also why did warlocks get their melee attack speed increased if their melee when paired with ophidians has a 9 METER consistent lunge animation. That’s a whole meter MORE than what it was before that change. Last thing, why does the void 3.0 warlock pushing melee cancel an opponent melee lunge for free. I’ve seen spectral blades and arc staffs be pushed away by a simple ability and it launches you. Get rid of the push effect, we don’t need a repeat of nova warp melee. I’ve already died to the architects a handful of times because of it Edit: this applies to swords and glaives alike

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  • 1
    [quote]So ever since the witch queen launch I’ve been seeing people melee from absurd ranges (without synthoceps and ophidians). I’m finding it’s more desync than actual melee ranges but I’m getting pummeled by people from well over 10 meters away sometimes by a hunter who jumps away from me or a titan who uses his barricade and melees me from so far. Also why did warlocks get their melee attack speed increased if their melee when paired with ophidians has a 9 METER consistent lunge animation. That’s a whole meter MORE than what it was before that change. Last thing, why does the void 3.0 warlock pushing melee cancel an opponent melee lunge for free. I’ve seen spectral blades and arc staffs be pushed away by a simple ability and it launches you. Get rid of the push effect, we don’t need a repeat of nova warp melee. I’ve already died to the architects a handful of times because of it Edit: this applies to swords and glaives alike[/quote] Correction All class melees have 4.5m range Synthosteps and Ophidian Aspects increase that range by 2 meters (meaning 6.5m) Removing the melee ability from the Voidwalker class would kind of destroy the overall uniqueness of the new system, no? It’s honestly one of the only things that makes the subclass fun to use at the moment other than the lil void buddy and fragments

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    9 通の返信
    • The only real problem is in the comprehension of the term ‘melee’. The abilities aren’t the problem, the classification is wrong. That’s all. If it wasn’t called a melee ability you wouldn’t give it a second thought.

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      マナーを守りましょう。投稿する前に、Bungie の行為規範を確認してください。 キャンセル 編集 ファイアチームを作る 投稿

    • You would have to show me a clip of the warlock new malee to convince me its a problem, I tested out with my friend and found it extremely disappointing.

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      15 通の返信
      • Why do Hunters get stompees? Why do Titans get to shoot through their barricades?

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