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Destiny 2

Destiny 2 について話し合おう
Raging_Shockwaveにより編集済み: 2/16/2022 10:59:53 AM
94

For the love of God, Either Remove Champions or change the Champion Mod System

TLDR at the bottom Champions suck all the fun out all the end game content in this game. This is a game with hundreds of different weapons, abilities and builds to use and damn near 80% of the different builds you can use are made null in void because of Champions. Champions are definition of poor enemy design. They don't add any REAL difficulty to the game. They restrict a player's loadout and are just a dps check. Wanna run a scout rifle in a master lost sector? NOPE! Can't do that because they are no champion scout rifle mods for the season. Wanna run Vex Mythoclast and a kinetic GL? Can't do that either cause the champions featured in the activity you want to run are Barrier and Overload. Another thing. Overload sidearm...why does this even exist? Who in their right mind wants to bring a sidearm into a Grandmaster Nightfall? Why can't we just use what ever weapon combos and build we want? To anyone that says they like champions because the force you to use different weapons, I say this. The key word in that statement is "FORCE" the player shouldn't be "forced to use weapons and builds they don't want to use or are uncomfortable with in a game that hundreds of different weapons to choose from. If I want to run the same weapon combo all the time, that's my choice. If I want to switch up the weapons I use, that should be my choice. For the argument of "champions add difficulty" no they don't. They are bullet sponges that regen health if you can't stun and kill them quickly enough. Especially overloads. Whenever Overload bow isn't active, it's such a chore to stun those goons because they constantly teleport. Also, why are there a billion overloads during the templar fight in master VoG? It's almost as if the fight was redesigned so that you wipe if you don't bake the Templar before the second wave of oracles. The new hive guardians are a good example of making the game difficult without restricting player choice. Giving the enemy supers will make you think twice about how you should approach them with your loadout-not force you to change your loadout. Either get rid of champions COMPLETELY, or make the champions weapon slot based instead of weapon class based. For example, Overload Kinetic instead of overload sidearm or Anti barrier Energy weapons instead of anti-barrier auto rifles. I would prefer that the Champion enemy type be removed completely but if they they're gonna stay, then by changing the mods to the system I just mentioned, players won't be pigeon-holed into using some awkward loadout they wouldn't otherwise use. TLDR: Remove champions from the game or make the champion mods dependent on the weapon slot and not weapon type ie: Overload Kinetic instead of just Overload Sidearm. Edit: Before anyone tries to come and tell me that I'm just complaining that champions are too hard, 1) Re READ THE POST 2) I have the Conqueror and Vault of Glass seals. Both require the player to complete end game content that's filled with champions so clearly, I'm fulling capable of dealing with them. 3) If you're trying to come at me when I have the aforementioned seals and you don't have conqueror, shut your mouth because at that point you're like an obese dude telling someone with six pack abs he shouldn't be eating unhealthy food when you yourself are unhealthy. The dude with the Six Pack knows what he's doing
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