In typical bungie fashion they implemented basically another soft sunset and people are foolishly eating it up.
This time it's these extra perks that for trials(going to use trials as the example, this applies to other parts of the game too though) adds 10 range/aim assist and bunch of stability oh and it works in rumble.
Last time it was messing with the perks and changing possible combinations. Which they screwed up n removed better combos and pissed everyone off.
Time before that was adept weapons.
I am quite frankly fed up with bungo ruining and devaluing the time it takes to get a God roll on here. It's already a 1 in what 5000+ chance of getting exactly what you want. Then if you somehow luck your way into it which generally involves countless hours, you get screwed because hey now you get to do it all over again because adept weapons are a thing, then oh new rolls then now an extra perk that actually has meaningful stats on it.
I get that they can't have entirely new sets of weapons to replace everything in every play list but it's a shitty tactic to do this and I am quite frankly not interested at all in refarming dozens of God rolls just because bungo decides to screw us yet again.
Put the perks on already obtained weapons. Let the new perk combinations and actual new weapons be the new thing to go for and don't -blam!- on everyone's efforts they already put into it.
You don't need to devalue what people already earned to introduce something new to farm.
This is the cycle of the looter genre. You say that they should add new perks. What will that solve? If the perks are better, they will make the older guns obsolete. If they are worse, no one will want to grind for them. The way that they did it was actually well thought out. The trairs are nice to have while not making the current weapons obsolete.