Tired of losing winnable games because my character slaps the air
English
#destiny2
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2 通の返信
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I wish they’d make all class melee’s the same speed/range. *Warlock here* Does the melee range on the lock help, yes. Does the speed cause me to lose most melee battles, yes. Remember in D1 when they had mods on gloves to increase melee attack speed? I’ll gladly use that as a mod in PvP in D2 lol. But in all seriousness, yeah, hit registration does have issues, but at least they’re not as bad as Halo Infinite right now.
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M0b-_Psych0_100Agent of The Praxic Order - 古い投稿
Sentinel Titan has been dealing with that since the beginning of D1 and they never fixed it. They fixed hit detection on spectral blades and said we don’t care about sentinel. I agree with you. -
As a gambit and primarily pve player, I support this. My shoulder charge is severely underpowered with impact lately. I don’t mean the nerf to damage, I mean the “here I’m just going to push this entire mob to the side and not hit anything”. It’s so frustrating to charge at a red bard and then all you do it shove them without damage. And to be clear, I mean it does not consume the charge, it just bashes through them as if you hit nothing and pushes them aside/back.
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They can’t. I’m hopeful that Sony realizes that PvP is not in a good place and they bring in better talent and leadership. PvP is bad and continues to get worse. It is time to bring in high level people to get it back on track.
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Can't be fixed unless they upgrade the servers and fixes the games latency. The game currently only updates 30 times a second which is half of what the industry accepted standard is, which is 60 times per second.
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4 通の返信Remove melee from pvp you hit a guy with 1/4 health he lives you have full health returns hit you die. Melees don't register correctly so get them out of the game.
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2 通の返信They need to remove tracking off of melees but that would have adverse effects on exotics like sythoceps and ophidian aspect as well as top tree arcstrider. The tracking is what mess it up you lunge and then it backs you up causing the othsr player who tries to hit you to lunge towards air and get slapped. Either renove the tracking and rework some abilities and gear or remove the backing up when meleeing.
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TheShadowBungie is no more... - 古い投稿
Just curious, how many years has this been asked for? I'm asking because I believe there are some things this company is not capable of fixing because of their broken coding. -
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7 通の返信It wont happen,but hey you got 2 exotics that increase the range of your melee.Ones on titan and the other one on warlock. Just do what everyone does bro. Warlock-Voidwalker top tree-axion bolt-fusion and a primary thats broken. Easy time in pvp.Enjoy
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1 返信You know what's weird? Having a enemy guardian push through your barrier, you go to melee, but instead of punching the enemy you make contact with the barrier. Then the enemy guardian melees again killing you.
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It’s great when three melees on a Titan doesn’t even crack his shield, but a Warlock melee will kill you when you can’t even see the animation for it. I would not be surprised if melee and bullet registration issues are both connection issues. Seems like some people can eat extra damage.