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Destiny 2

Destiny 2 について話し合おう
1/18/2022 11:52:42 PM
20

Why SBMM cant work, and the average player is far detached from the reality of what outliers experience, by the numbers:

Hello All. Im sure everybody at some point has seen, or participated in a debate about CBMM vs SBMM. We have heard every argument, and most of us are stuck in one opinion or another. What I am keying in on today is the argument that SBMM is too laggy. We have seen this argument regularly, but some players say they had a perfectly fine experience under SBMM. So today I will cover exactly why both parties can be right about their own experiences. [u]SBMM Theory:[/u] [i][/i] Nobody truly knows how bungies complex matchmaking algorithms work, except those at bungie (and honestly id assume the spaghetti isnt even fully understood by bungie themselves) But in general, the assumption is that a numerical skill value is given to all players, (how this is calculated is the great mystery) These values are then likely plotted, in to a bell curve. The standard deviation is then calculated, and the algorithm then only matches players whose numerical skill values are a similar number of standard deviations from the median. [i]The Math:[/i] [u][/u] Assuming that Bungie SBMM only allows players within 2 standard deviations of each others skill to match together, here is how it breaks down: Destiny Hourly Populations: Steam: 60k Consoles: 120k Links: https://warmind.io/activity https://steamcharts.com/app/1085660 Hourly Players in the US by platform adjusted by pop % Steam: 15,600 Consoles: 31,200 link: https://charlieintel.com/destiny-2-player-count/133971/ Hourly Players in PvP by Platform, adjusted by pop % at time of writing Steam: 2,184 Consoles: 4,368 [b]Diving Deeper:[/b] [i][/i] [u][/u] Lets make some more assumptions. Lets say the game can feel healthy if we spend 80% of our time in match, and 20% in queue. (8 minute game followed by 2 minute queue) This means that at any given time, on average 20% of the active population will be in queue OR Steam: 436 Consoles: 872 These numbers can increase if players are all queueing at the same time (in theory but not likely up to 100% of the active population could be in queue at the same time) If you look at the population breakdown of a standard bell distribution, which the assigned numerical skill values would likely fall in line with. [url]https://en.wikipedia.org/wiki/Standard_deviation#/media/File:Standard_deviation_diagram.svg[/url] [u][i][b]THE EXPERIENCE:[/b][/i][/u] For top players, (3 standard deviations above average) the pool size would be 2.2% of the active population. Or, as low as 10 people on PC. Or 20 on console. So what can the game do? It can extend queue times, or extend regional boundries and start matching players from across the globe to boost the available pool size. Where as for players near average, the pool size is effectively 47.6% (max skill disparity in a lobby) or as low as 207 players on PC and 414 on console. Without expanding the regional boundaries or extending queue times. This is a massive difference in experience. Under the same system.

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  • As it is now only the top players benefit from the system driving everyone else away from the game mode. Can't you see it is killing pvp?

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    30 通の返信
    • Didn't read all that, but there are articles all over talking about the controversy of SBMM vs CBMM - why people who have SBMM want CBMM, and how D2 community want to go back to SBMM. It's a damned if you do, damned if you don't situation. From the articles I've read, Apex and CoD want to go away from SBMM. Now, I'm hearing there's a somewhat "hybrid" matchmaking in EOMM which is supposed to use more complex algorithms to match up people with similar skill AND internet connection. Now, from what I've read, it's all tech talk, so take what I translated it to be with a grain of salt, but that's how it came off to me

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      • So what you’re saying is that destiny 2 should go back to 4v4

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        • Listen fella, I don't know if you're new here, but facts and logic are aloud here .

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        • Generally speaking, a system that caters to the average over the outliers works better than one that caters to the outliers.

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          24 通の返信
          • [quote]Hello All. Im sure everybody at some point has seen, or participated in a debate about CBMM vs SBMM. We have heard every argument, and most of us are stuck in one opinion or another. What I am keying in on today is the argument that SBMM is too laggy. We have seen this argument regularly, but some players say they had a perfectly fine experience under SBMM. So today I will cover exactly why both parties can be right about their own experiences. [u]SBMM Theory:[/u] [i][/i] Nobody truly knows how bungies complex matchmaking algorithms work, except those at bungie (and honestly id assume the spaghetti isnt even fully understood by bungie themselves) But in general, the assumption is that a numerical skill value is given to all players, (how this is calculated is the great mystery) These values are then likely plotted, in to a bell curve. The standard deviation is then calculated, and the algorithm then only matches players whose numerical skill values are a similar number of standard deviations from the median. [i]The Math:[/i] [u][/u] Assuming that Bungie SBMM only allows players within 2 standard deviations of each others skill to match together, here is how it breaks down: Destiny Hourly Populations: Steam: 60k Consoles: 120k Links: https://warmind.io/activity https://steamcharts.com/app/1085660 Hourly Players in the US by platform adjusted by pop % Steam: 15,600 Consoles: 31,200 link: https://charlieintel.com/destiny-2-player-count/133971/ Hourly Players in PvP by Platform, adjusted by pop % at time of writing Steam: 2,184 Consoles: 4,368 [b]Diving Deeper:[/b] [i][/i] [u][/u] Lets make some more assumptions. Lets say the game can feel healthy if we spend 80% of our time in match, and 20% in queue. (8 minute game followed by 2 minute queue) This means that at any given time, on average 20% of the active population will be in queue OR Steam: 436 Consoles: 872 These numbers can increase if players are all queueing at the same time (in theory but not likely up to 100% of the active population could be in queue at the same time) If you look at the population breakdown of a standard bell distribution, which the assigned numerical skill values would likely fall in line with. [url]https://en.wikipedia.org/wiki/Standard_deviation#/media/File:Standard_deviation_diagram.svg[/url] [u][i][b]THE EXPERIENCE:[/b][/i][/u] For top players, (3 standard deviations above average) the pool size would be 2.2% of the active population. Or, as low as 10 people on PC. Or 20 on console. So what can the game do? It can extend queue times, or extend regional boundries and start matching players from across the globe to boost the available pool size. Where as for players near average, the pool size is effectively 47.6% (max skill disparity in a lobby) or as low as 207 players on PC and 414 on console. Without expanding the regional boundaries or extending queue times. This is a massive difference in experience. Under the same system.[/quote] It reads like you are very familiar with this topic. Explain to me how 95% of all PVE matches end with one team totally dominating the other? Also, explain why the vast majority of the matches includes players for overseas or South America? Your analogy sounds good but doesn’t translate into actual gameplay.

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            3 通の返信
            • Skill, and connection should be made. It need a to be a balance. Or make tiers.

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              2 通の返信
              • Would a mixture of both cbmm and sbmm work alongside better lobby balancing?

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                • LovelyJoey21605により編集済み: 1/19/2022 2:48:46 AM
                  Meanwhile the outlier-player are far detached from the reality of what the average player experience, and more at the 11 O'clock news. Dude. CBMM right now is literally catering to the top 5%, and it's causing the rest of the population to have a miserable experience. It's not healthy for the population, at all. I've legit dropped the game because matchmaking is to far gone. Every session I play is TERRIBLE. I've gotten the unbroken and flawless seals, this is my dt- profile: https://destinytracker.com/destiny-2/profile/xbl/LovelyJoey21605/overview I've played A LOT of pvp. I love PvP, but not like this. It's unplayable as it is right now. CBMM need to -blam!- off.

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                  10 通の返信
                  • [quote]Assumptions[/quote] Your own words... Elite ruling class establishment out to protect the system that benefits the elite ruling class establishment.

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                    • People cry for sbmm but avoid sbmm playlists like the plague. It's funny I've played almost 200 sbmm comp games this season which tends to be 20x more than kids here who cry for sbmm.

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                      14 通の返信
                      • The biggest problem I see with SBMM is matching pre-made fire teams of various skill with other fire teams or random players. If you are in a 4, 5, or 6 stack with players of skill ranges from a player that normally has a k/d of 0.8 all the up to a guy that regularly goes 5.0 or better getting 35+ kills a match; how do you match against other players using SBMM? Even if you do it based on the average skill of the fireteam. But say the average k/d of the fire team is 3.0 because of one guy so much better than the rest. Match that squad against a bunch of other 3.0 players and that is a very bad game for everyone on that 6-stack. Now in freelance and rumble, SBMM should be much easier to do, where players as matched more closely to people of their skill. No outliers, except maybe at the very top and very bottom, where you have to eventually match these people with somebody.

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                        • I think people, all skill levels, need to do more private matches too.

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                          • "live" television broadcasts of major sporting events have a time delay of several seconds. Those living close to stadiums can hear a score before it shows up on TV. This has been the case for many years. Is it impossible for gaming companies to do some server-magic and make connection speeds not an issue? Buffer everything by 87 seconds and average it all out for example. There are a lot of customers who do not have tier-one connections.

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                            3 通の返信
                            • This is the most elaborate post PvP loss forum post I’ve ever seen.

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                              4 通の返信
                              • bruh 2 standard deviations is 95% of the total

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                                2 通の返信
                                • That’s all your opinion.

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                                  5 通の返信
                                  • then why do i get more kills in comp than control, my control average is 10 total, while in comp its about 18 to 20

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                                    9 通の返信
                                    • livin like larryにより編集済み: 1/19/2022 7:47:54 PM
                                      Good post. My own personal opinion was always that sbmm does not belong in a casual 6v6 setting, where winning does not matter. Outlier protection for brand new players would be something I’d support though, at least until they have some time played under their belt. Pvp for brand new players in general is pretty much the same as being thrown into a buzzsaw. What we currently have now in Control at least (according to Bungie), is cbmm with some heavy lobby balancing. The lobby balancing is so poorly implemented. It will literally balance the entire lobby around 1 or 2 top tier players. It will put 4-5 below average to terrible players on that player’s team against average to somewhat above average players. Infuriating to say the least. I’ve had so many games where everyone on the enemy team is positive, and I’m the only positive player on my team with the most kills/caps. The game literally expects ONE player to carry 5 others. Of course, it doesn’t [i]always[/i] happen exactly the way I described, but enough times to make an impact on the experience.

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                                      3 通の返信
                                      • So sick of this debate That is all. Have a great day

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